mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.GameServer.Game.Player;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Avatar;
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public class PacketGetAvatarDataScRsp : BasePacket
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{
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public PacketGetAvatarDataScRsp(PlayerInstance player) : base(CmdIds.GetAvatarDataScRsp)
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{
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var proto = new GetAvatarDataScRsp
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{
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IsGetAll = true
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};
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player.AvatarManager?.AvatarData?.Avatars?.ForEach(avatar =>
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{
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GameData.MultiplePathAvatarConfigData.TryGetValue(avatar.AvatarId, out var multiPathAvatar);
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if (multiPathAvatar == null)
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{
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// Normal avatar
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proto.AvatarList.Add(avatar.ToProto());
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}
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else
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{
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// Multiple path avatar
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if (avatar.AvatarId == multiPathAvatar.BaseAvatarID) proto.AvatarList.Add(avatar.ToProto());
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}
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});
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SetData(proto);
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}
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} |