Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Scene/HandlerSetClientPausedCsReq.cs
2024-08-06 20:57:20 +08:00

20 lines
827 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Player;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene;
[Opcode(CmdIds.SetClientPausedCsReq)]
public class HandlerSetClientPausedCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SetClientPausedCsReq.Parser.ParseFrom(data);
var paused = req.Paused;
await connection.SendPacket(new PacketSetClientPausedScRsp(paused));
if (ConfigManager.Config.ServerOption.ServerAnnounce.EnableAnnounce)
await connection.SendPacket(new PacketServerAnnounceNotify());
}
}