Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/RogueMagic/HandlerRogueMagicStartCsReq.cs
2024-10-05 22:40:41 +08:00

23 lines
958 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueMagic;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.RogueMagic;
[Opcode(CmdIds.RogueMagicStartCsReq)]
public class HandlerRogueMagicStartCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = RogueMagicStartCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
var areaId = (int)req.AreaId;
var styleType = (int)req.SelectStyleType;
var difficulty = req.StartDifficultyIdList.Select(x => (int)x).ToList();
var avatars = req.BaseAvatarIdList.Select(x => (int)x).ToList();
var rsp = await player.RogueMagicManager!.StartRogueMagic(avatars, areaId, styleType, difficulty);
await connection.SendPacket(new PacketRogueMagicStartScRsp(rsp.Item1, rsp.Item2));
}
}