Files
DanhengServer-OpenSource/GameServer/Game/ChallengePeak/ChallengePeakManager.cs

229 lines
8.0 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Database.Challenge;
using EggLink.DanhengServer.Database.Lineup;
using EggLink.DanhengServer.GameServer.Game.Challenge.Definitions;
using EggLink.DanhengServer.GameServer.Game.Challenge.Instances;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Challenge;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.ChallengePeak;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Proto.ServerSide;
using System.Drawing.Drawing2D;
using EggLink.DanhengServer.Util;
using ChallengePeakInfo = EggLink.DanhengServer.Proto.ChallengePeakInfo;
using ChallengePeakLevelInfo = EggLink.DanhengServer.Proto.ChallengePeakLevelInfo;
namespace EggLink.DanhengServer.GameServer.Game.ChallengePeak;
/// <summary>
/// this class is used to manage the challenge peak for a player
/// but the challenge instance shouldnt be stored here ( see ChallengeManager )
/// </summary>
/// <see cref="EggLink.DanhengServer.GameServer.Game.Challenge.ChallengeManager"/>
public class ChallengePeakManager(PlayerInstance player) : BasePlayerManager(player)
{
public ChallengePeakInfo GetChallengePeakInfo(int groupId)
{
var proto = new ChallengePeakInfo
{
CurPeakGroupId = (uint)groupId,
};
var data = GameData.ChallengePeakGroupConfigData.GetValueOrDefault(groupId);
if (data == null) return proto;
foreach (var levelId in data.PreLevelIDList)
{
var levelData = GameData.ChallengePeakConfigData.GetValueOrDefault(levelId);
if (levelData == null) continue;
var levelProto = new ChallengePeakLevelInfo
{
PeakLevelId = (uint)levelId,
IsRead = true
};
if (Player.ChallengeManager!.ChallengeData.PeakLevelDatas.TryGetValue(levelId, out var levelPbData))
{
levelProto.PeakStar = levelPbData.PeakStar;
levelProto.PeakLevelLineup.AddRange(levelPbData.BaseAvatarList);
foreach (var avatarId in levelPbData.BaseAvatarList)
{
var avatar = Player.AvatarManager!.GetFormalAvatar((int)avatarId);
if (avatar == null) continue;
levelProto.PeakAvatarInfoList.Add(avatar.ToPeakAvatarProto());
proto.PeakAvatarInfoList.Add(avatar.ToPeakAvatarProto());
}
}
proto.PeakLevelInfoList.Add(levelProto);
}
// boss
var bossLevelId = data.BossLevelID;
if (bossLevelId <= 0) return proto;
var bossLevelData = GameData.ChallengePeakBossConfigData.GetValueOrDefault(bossLevelId);
if (bossLevelData == null) return proto;
var bossProto = new ChallengePeakLevelInfo
{
PeakLevelId = (uint)bossLevelId,
IsRead = true
};
if (Player.ChallengeManager!.ChallengeData.PeakLevelDatas.TryGetValue(bossLevelId, out var bossPbData))
{
bossProto.PeakStar = bossPbData.PeakStar;
bossProto.PeakLevelLineup.AddRange(bossPbData.BaseAvatarList);
foreach (var avatarId in bossPbData.BaseAvatarList)
{
var avatar = Player.AvatarManager!.GetFormalAvatar((int)avatarId);
if (avatar == null) continue;
bossProto.PeakAvatarInfoList.Add(avatar.ToPeakAvatarProto());
proto.PeakAvatarInfoList.Add(avatar.ToPeakAvatarProto());
}
}
proto.PeakLevelInfoList.Add(bossProto);
return proto;
}
public async ValueTask SetLineupAvatars(int groupId, List<ChallengePeakLineup> lineups)
{
var datas = Player.ChallengeManager!.ChallengeData.PeakLevelDatas;
foreach (var lineup in lineups)
{
List<uint> avatarIds = [];
foreach (var avatarId in lineup.PeakLevelLineup.ToList())
{
var avatar = Player.AvatarManager!.GetFormalAvatar((int)avatarId);
if (avatar != null)
avatarIds.Add((uint)avatar.BaseAvatarId);
}
if (!datas.TryGetValue((int)lineup.PeakLevelId,
out var data))
{
datas[(int)lineup.PeakLevelId] = new ChallengePeakLevelData
{
LevelId = (int)lineup.PeakLevelId,
BaseAvatarList = avatarIds
};
}
else
{
data.BaseAvatarList = avatarIds;
}
}
await Player.SendPacket(new PacketChallengePeakGroupDataUpdateScNotify(GetChallengePeakInfo(groupId)));
}
public async ValueTask StartChallenge(int levelId, uint buffId, List<int> avatarIdList)
{
// Get challenge excel
if (!GameData.ChallengePeakConfigData.TryGetValue(levelId, out var excel))
{
await Player.SendPacket(new PacketStartChallengePeakScRsp(Retcode.RetChallengeNotExist));
return;
}
// Format to base avatar id
List<int> avatarIds = [];
foreach (var avatarId in avatarIdList)
{
var avatar = Player.AvatarManager!.GetFormalAvatar(avatarId);
if (avatar != null)
avatarIds.Add(avatar.BaseAvatarId);
}
// Get lineup
var lineup = Player.LineupManager!.GetExtraLineup(ExtraLineupType.LineupChallenge)!;
if (avatarIds.Count > 0)
{
lineup.BaseAvatars = avatarIds.Select(x => new LineupAvatarInfo
{
BaseAvatarId = x
}).ToList();
}
else
{
lineup.BaseAvatars = Player.ChallengeManager!.ChallengeData.PeakLevelDatas.GetValueOrDefault(levelId)
?.BaseAvatarList
.Select(x => new LineupAvatarInfo
{
BaseAvatarId = (int)x
}).ToList() ?? [];
}
// Set technique points to full
lineup.Mp = 5; // Max Mp
// Make sure this lineup has avatars set
if (Player.AvatarManager!.AvatarData!.FormalAvatars.Count == 0)
{
await Player.SendPacket(new PacketStartChallengePeakScRsp(Retcode.RetChallengeLineupEmpty));
return;
}
// Reset hp/sp
foreach (var avatar in Player.AvatarManager!.AvatarData.FormalAvatars)
{
avatar.SetCurHp(10000, true);
avatar.SetCurSp(5000, true);
}
// Set challenge data for player
var data = new ChallengeDataPb
{
Peak = new ChallengePeakDataPb
{
CurrentPeakLevelId = (uint)levelId,
CurrentExtraLineup = ChallengeLineupTypePb.Challenge1,
CurStatus = 1
}
};
if (buffId > 0)
{
data.Peak.Buffs.Add(buffId);
}
var instance = new ChallengePeakInstance(Player, data);
Player.ChallengeManager!.ChallengeInstance = instance;
// Set first lineup before we enter scenes
await Player.LineupManager!.SetCurLineup((int)instance.Data.Peak.CurrentExtraLineup + 10);
// Enter scene
try
{
await Player.EnterScene(excel.MapEntranceID, 0, true);
}
catch
{
// Reset lineup/instance if entering scene failed
Player.ChallengeManager!.ChallengeInstance = null;
// Send error packet
await Player.SendPacket(new PacketStartChallengePeakScRsp(Retcode.RetChallengeNotExist));
return;
}
// Save start positions
data.Peak.StartPos = Player.Data.Pos!.ToVector3Pb();
data.Peak.StartPos = Player.Data.Rot!.ToVector3Pb();
data.Peak.SavedMp = (uint)Player.LineupManager.GetCurLineup()!.Mp;
// Send packet
await Player.SendPacket(new PacketStartChallengePeakScRsp(Retcode.RetSucc));
// Save instance
Player.ChallengeManager!.SaveInstance(instance);
}
}