Files
DanhengServer-OpenSource/Program/Handbook/HandbookGenerator.cs
Somebody e514af7678 Feature: Better Chess Rogue Room & Fix Bugs
- The room in chess rogue will be more
- Fix a res bug ( recommend to use Andy's res )
2024-07-07 17:15:21 +08:00

185 lines
6.7 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Internationalization;
using EggLink.DanhengServer.Program;
using EggLink.DanhengServer.Util;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Handbook
{
public static class HandbookGenerator
{
public static readonly string HandbookPath = "Config/Handbook.txt";
public static void Generate()
{
var config = ConfigManager.Config;
var textMapPath = config.Path.ResourcePath + "/TextMap/TextMap" + config.ServerOption.Language + ".json";
if (!File.Exists(textMapPath))
{
Logger.GetByClassName().Error("TextMap file not found: " + textMapPath);
return;
}
var textMap = JsonConvert.DeserializeObject<Dictionary<long, string>>(File.ReadAllText(textMapPath));
if (textMap == null)
{
Logger.GetByClassName().Error("Failed to load TextMap file: " + textMapPath);
return;
}
var builder = new StringBuilder();
builder.AppendLine("Handbook generated in " + DateTime.Now.ToString("yyyy/MM/dd HH:mm"));
GenerateCmd(builder);
builder.AppendLine();
builder.AppendLine("#Avatar");
builder.AppendLine();
GenerateAvatar(builder, textMap);
builder.AppendLine();
builder.AppendLine("#Item");
builder.AppendLine();
GenerateItem(builder, textMap);
builder.AppendLine();
builder.AppendLine("#MainMission");
builder.AppendLine();
GenerateMainMissionId(builder, textMap);
builder.AppendLine();
builder.AppendLine("#SubMission");
builder.AppendLine();
GenerateSubMissionId(builder, textMap);
builder.AppendLine();
builder.AppendLine("#RogueBuff");
builder.AppendLine();
GenerateRogueBuff(builder, textMap);
builder.AppendLine();
builder.AppendLine("#RogueMiracle");
builder.AppendLine();
GenerateRogueMiracleDisplay(builder, textMap);
#if DEBUG
builder.AppendLine();
builder.AppendLine("#RogueDiceSurface");
builder.AppendLine();
GenerateRogueDiceSurfaceDisplay(builder, textMap);
#endif
builder.AppendLine();
WriteToFile(builder.ToString());
Logger.GetByClassName().Info("Handbook generated successfully.");
}
public static void GenerateCmd(StringBuilder builder)
{
foreach (var cmd in EntryPoint.CommandManager.CommandInfo)
{
builder.Append("Command: " + cmd.Key);
builder.Append(" --- Description: " + I18nManager.Translate(cmd.Value.Description));
builder.Append(" --- Usage: " + I18nManager.Translate(cmd.Value.Usage));
builder.AppendLine();
}
}
public static void GenerateItem(StringBuilder builder, Dictionary<long, string> map)
{
foreach (var item in GameData.ItemConfigData.Values)
{
var name = map.TryGetValue(item.ItemName.Hash, out var value) ? value : $"[{item.ItemName.Hash}]";
builder.AppendLine(item.ID + ": " + name);
if (name != $"[{item.ItemName.Hash}]")
{
item.Name = name;
}
}
}
public static void GenerateAvatar(StringBuilder builder, Dictionary<long, string> map)
{
foreach (var avatar in GameData.AvatarConfigData.Values)
{
var name = map.TryGetValue(avatar.AvatarName.Hash, out var value) ? value : $"[{avatar.AvatarName.Hash}]";
builder.AppendLine(avatar.AvatarID + ": " + name);
if (name != $"[{avatar.AvatarName.Hash}]")
{
avatar.Name = name;
}
}
}
public static void GenerateMainMissionId(StringBuilder builder, Dictionary<long, string> map)
{
foreach (var mission in GameData.MainMissionData.Values)
{
var name = map.TryGetValue(mission.Name.Hash, out var value) ? value : $"[{mission.Name.Hash}]";
builder.AppendLine(mission.MainMissionID + ": " + name);
}
}
public static void GenerateSubMissionId(StringBuilder builder, Dictionary<long, string> map)
{
foreach (var mission in GameData.SubMissionData.Values)
{
var name = map.TryGetValue(mission.TargetText.Hash, out var value) ? value : $"[{mission.TargetText.Hash}]";
builder.AppendLine(mission.SubMissionID + ": " + name);
}
}
public static void GenerateRogueBuff(StringBuilder builder, Dictionary<long, string> map)
{
foreach (var buff in GameData.RogueMazeBuffData)
{
var name = map.TryGetValue(buff.Value.BuffName.Hash, out var value) ? value : $"[{buff.Value.BuffName.Hash}]";
builder.AppendLine(buff.Key + ": " + name + " --- Level:" + buff.Value.Lv);
if (name != $"[{buff.Value.BuffName.Hash}]")
{
buff.Value.Name = name;
}
}
}
public static void GenerateRogueMiracleDisplay(StringBuilder builder, Dictionary<long, string> map)
{
foreach (var display in GameData.RogueMiracleData.Values)
{
var name = map.TryGetValue(display.MiracleName.Hash, out var value) ? value : $"[{display.MiracleName.Hash}]";
builder.AppendLine(display.MiracleID + ": " + name);
if (name != $"[{display.MiracleName.Hash}]")
{
display.Name = name;
}
}
}
#if DEBUG
public static void GenerateRogueDiceSurfaceDisplay(StringBuilder builder, Dictionary<long, string> map)
{
foreach (var display in GameData.RogueNousDiceSurfaceData.Values)
{
var name = map.TryGetValue(display.SurfaceName.Hash, out var value) ? value : $"[{display.SurfaceName.Hash}]";
var desc = map.TryGetValue(display.SurfaceDesc.Hash, out var c) ? c : $"[{display.SurfaceDesc.Hash}]";
builder.AppendLine(display.SurfaceID + ": " + name + "\n" + "Desc: " + desc);
}
}
#endif
public static void WriteToFile(string content)
{
File.WriteAllText(HandbookPath, content);
}
}
}