Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Scene/PacketSyncEntityBuffChangeListScNotify.cs
Somebody 9fa2f46fdd Update to 2.3.0
- Fix basic game play
- Fix ChessRogue side function ( only basic )
2024-07-05 21:49:18 +08:00

46 lines
1.4 KiB
C#

using EggLink.DanhengServer.Game.Scene;
using EggLink.DanhengServer.Game.Scene.Entity;
using EggLink.DanhengServer.Proto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Send.Scene
{
public class PacketSyncEntityBuffChangeListScNotify : BasePacket
{
public PacketSyncEntityBuffChangeListScNotify(IGameEntity entity, SceneBuff buff) : base(CmdIds.SyncEntityBuffChangeListScNotify)
{
var proto = new SyncEntityBuffChangeListScNotify();
var change = new EntityBuffChange()
{
EntityId = (uint)entity.EntityID,
BuffChangeInfo = buff.ToProto(),
};
proto.EntityBuffChangeList.Add(change);
SetData(proto);
}
public PacketSyncEntityBuffChangeListScNotify(IGameEntity entity, List<SceneBuff> buffs) : base(CmdIds.SyncEntityBuffChangeListScNotify)
{
var proto = new SyncEntityBuffChangeListScNotify();
foreach (var buff in buffs)
{
buff.Duration = 0;
var change = new EntityBuffChange()
{
EntityId = (uint)entity.EntityID,
BuffChangeInfo = buff.ToProto(),
};
proto.EntityBuffChangeList.Add(change);
}
SetData(proto);
}
}
}