Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Raid/PacketGetSaveRaidScRsp.cs
Somebody 91168483a7 Feature:Raid Save & Bug Fix
- Fix the save function
- Improve entering battle part
- Now /relic will not make a popup box
- Normal gacha now can work
- Better gacha item get
2024-07-07 11:31:37 +08:00

40 lines
1.2 KiB
C#

using EggLink.DanhengServer.Game.Player;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Server.Packet;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Raid
{
public class PacketGetSaveRaidScRsp : BasePacket
{
public PacketGetSaveRaidScRsp(PlayerInstance player, int raidId, int worldLevel) : base(CmdIds.GetSaveRaidScRsp)
{
var proto = new GetSaveRaidScRsp();
if (player.RaidManager!.RaidData.RaidRecordDatas.TryGetValue(raidId, out var dict))
{
if (dict.TryGetValue(worldLevel, out var record))
{
proto.RaidId = (uint)record.RaidId;
proto.WorldLevel = (uint)record.WorldLevel;
proto.IsSave = record.Status != RaidStatus.Finish && record.Status != RaidStatus.None;
}
else
{
proto.Retcode = (uint)Retcode.RetRaidNoSave;
}
}
else
{
proto.Retcode = (uint)Retcode.RetRaidNoSave;
}
SetData(proto);
}
}
}