Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Friend/PacketSyncApplyFriendScNotify.cs

29 lines
829 B
C#

using EggLink.DanhengServer.Database.Player;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Send.Friend
{
public class PacketSyncApplyFriendScNotify : BasePacket
{
public PacketSyncApplyFriendScNotify(PlayerData player) : base(CmdIds.SyncApplyFriendScNotify)
{
var proto = new SyncApplyFriendScNotify()
{
ApplyInfo = new FriendApplyInfo()
{
ApplyTime = Extensions.GetUnixSec(),
PlayerInfo = player.ToSimpleProto(FriendOnlineStatus.Online),
},
};
SetData(proto);
}
}
}