Files
DanhengServer-OpenSource/GameServer/Game/Rogue/Event/EffectHandler/EventHandlerGetRogueBuff.cs
2024-05-01 20:37:28 +08:00

28 lines
940 B
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Enums.Rogue;
using EggLink.DanhengServer.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Game.Rogue.Event.EffectHandler
{
[RogueEvent(DialogueEventTypeEnum.GetRogueBuff)]
public class EventHandlerGetRogueBuff : RogueEventEffectHandler
{
public override void Handle(BaseRogueInstance rogue, RogueEventInstance? eventInstance, List<int> ParamList)
{
var groupId = ParamList[0];
GameData.RogueBuffGroupData.TryGetValue(groupId, out var buffGroup);
if (buffGroup == null) return;
for (int i = 0; i < ParamList[1]; i++)
{
var buff = buffGroup.BuffList.RandomElement();
rogue.AddBuff(buff.MazeBuffID, buff.MazeBuffLevel);
}
}
}
}