Files
DanhengServer-OpenSource/GameServer/Game/Rogue/Event/EffectHandler/EventHandlerGetAllRogueBuffInGroupAndGetItem.cs
2024-05-01 20:37:28 +08:00

19 lines
795 B
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Enums.Rogue;
namespace EggLink.DanhengServer.Game.Rogue.Event.EffectHandler
{
[RogueEvent(DialogueEventTypeEnum.GetAllRogueBuffInGroupAndGetItem)]
public class EventHandlerGetAllRogueBuffInGroupAndGetItem : RogueEventEffectHandler
{
public override void Handle(BaseRogueInstance rogue, RogueEventInstance? eventInstance, List<int> ParamList)
{
var group = ParamList[0];
GameData.RogueBuffGroupData.TryGetValue(group, out var buffGroup);
if (buffGroup == null) return;
rogue.AddBuffList(buffGroup.BuffList);
rogue.GainMoney(ParamList[2], ParamList[3], Proto.RogueActionDisplayType.RogueCommonActionResultDisplayTypeSingle);
}
}
}