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30 lines
1.2 KiB
C#
30 lines
1.2 KiB
C#
namespace EggLink.DanhengServer.Util
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{
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public static class GameConstants
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{
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public const int MATERIAL_HCOIN_ID = 1; // Material id for jades. DO NOT CHANGE
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public const int MATERIAL_COIN_ID = 2; // Material id for credits. DO NOT CHANGE
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public const int TRAILBLAZER_EXP_ID = 22;
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public const int RELIC_REMAINS_ID = 235;
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public const int INVENTORY_MAX_EQUIPMENT = 1500;
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public const int INVENTORY_MAX_RELIC = 1500;
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public const int INVENTORY_MAX_MATERIAL = 2000;
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public const int MAX_LINEUP_COUNT = 9;
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public static readonly List<int> UpgradeWorldLevel = [20, 30, 40, 50, 60, 65];
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public static readonly List<int> AllowedChessRogueEntranceId = [8020701, 8020901, 8020401, 8020201];
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public const int AMBUSH_BUFF_ID = 1000102;
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public const int MAX_STAMINA = 240;
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public const int MAX_STAMINA_RESERVE = 2400;
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public const int STAMINA_RECOVERY_TIME = 360; // 6 minutes
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public const int STAMINA_RESERVE_RECOVERY_TIME = 1080; // 18 minutes
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public const int CHALLENGE_ENTRANCE = 100000103;
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public const int CHALLENGE_STORY_ENTRANCE = 102020107;
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}
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}
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