Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Friend/HandlerSetFriendMarkCsReq.cs
2025-05-18 21:20:46 +08:00

18 lines
638 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Friend;
[Opcode(CmdIds.SetFriendMarkCsReq)]
public class HandlerSetFriendMarkCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SetFriendMarkCsReq.Parser.ParseFrom(data);
connection.Player!.FriendManager!.MarkFriend((int)req.Uid, req.ADJGKCOKOLN);
await connection.SendPacket(new PacketSetFriendMarkScRsp(req.Uid, req.ADJGKCOKOLN));
}
}