mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
27 lines
973 B
C#
27 lines
973 B
C#
using EggLink.DanhengServer.Database.Player;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Friend;
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[Opcode(CmdIds.SearchPlayerCsReq)]
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public class HandlerSearchPlayerCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = SearchPlayerCsReq.Parser.ParseFrom(data);
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var playerList = new List<PlayerData>();
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foreach (var uid in req.UidList)
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{
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var player = connection.Player!.FriendManager!.GetFriendPlayerData([(int)uid]).First();
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if (player != null) playerList.Add(player);
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}
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if (playerList.Count == 0)
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await connection.SendPacket(new PacketSearchPlayerScRsp());
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else
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await connection.SendPacket(new PacketSearchPlayerScRsp(playerList));
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}
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} |