Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Player/HandlerSetGameplayBirthdayCsReq.cs
2024-03-31 17:06:46 +08:00

37 lines
1.3 KiB
C#

using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Server.Packet.Send.Player;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Recv.Player
{
[Opcode(CmdIds.SetGameplayBirthdayCsReq)]
public class HandlerSetGameplayBirthdayCsReq : Handler
{
public override void OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SetGameplayBirthdayCsReq.Parser.ParseFrom(data);
var month = req.Birthday / 100;
var day = req.Birthday % 100;
if (month < 1 || month > 12 || day < 1 || day > 31)
{
connection.SendPacket(new PacketSetGameplayBirthdayScRsp());
return;
}
var playerData = connection.Player!.Data;
if (playerData.Birthday != 0)
{
connection.SendPacket(new PacketSetGameplayBirthdayScRsp());
return;
}
playerData.Birthday = (int)req.Birthday;
DatabaseHelper.Instance!.UpdateInstance(playerData);
connection.SendPacket(new PacketSetGameplayBirthdayScRsp(req.Birthday));
}
}
}