Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Player/HandlerPlayerLoginFinishCsReq.cs
2024-07-06 00:19:33 +08:00

18 lines
696 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
using EggLink.DanhengServer.Server.Packet.Send.Mission;
using EggLink.DanhengServer.Server.Packet.Send.Others;
namespace EggLink.DanhengServer.Server.Packet.Recv.Player
{
[Opcode(CmdIds.PlayerLoginFinishCsReq)]
public class HandlerPlayerLoginFinishCsReq : Handler
{
public override void OnHandle(Connection connection, byte[] header, byte[] data)
{
connection.SendPacket(CmdIds.PlayerLoginFinishScRsp);
//var list = connection.Player!.MissionManager!.GetRunningSubMissionIdList();
//connection.SendPacket(new PacketMissionAcceptScNotify(list));
}
}
}