mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
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37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using EggLink.DanhengServer.Data.Excel;
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using EggLink.DanhengServer.GameServer.Game.Player;
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using EggLink.DanhengServer.GameServer.Game.Scene;
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using EggLink.DanhengServer.GameServer.Game.Scene.Entity;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Game.Battle.Skill.Action;
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public class MazeSummonUnit(SummonUnitDataExcel excel, MotionInfo motion) : IMazeSkillAction
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{
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public async ValueTask OnCast(AvatarSceneInfo avatar, PlayerInstance player)
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{
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var unit = new EntitySummonUnit
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{
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EntityID = 0,
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CreateAvatarEntityId = avatar.EntityID,
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AttachEntityId = excel.ConfigInfo?.AttachPoint == "Origin" ? avatar.EntityID : 0,
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SummonUnitId = excel.ID,
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CreateAvatarId = avatar.AvatarInfo.GetAvatarId(),
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LifeTimeMs = 20000,
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TriggerList = excel.ConfigInfo?.TriggerConfig.CustomTriggers ?? [],
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Motion = motion
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};
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await player.SceneInstance!.AddSummonUnitEntity(unit);
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}
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public async ValueTask OnHitTarget(AvatarSceneInfo avatar, List<EntityMonster> entities)
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{
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await ValueTask.CompletedTask;
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}
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public async ValueTask OnAttack(AvatarSceneInfo avatar, List<EntityMonster> entities)
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{
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await ValueTask.CompletedTask;
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}
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} |