Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Scene/HandlerEnterSceneCsReq.cs
2024-10-19 22:02:20 +08:00

18 lines
740 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene;
[Opcode(CmdIds.EnterSceneCsReq)]
public class HandlerEnterSceneCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = EnterSceneCsReq.Parser.ParseFrom(data);
var overMapTp = await connection.Player!.EnterScene((int)req.EntryId, (int)req.TeleportId, true,
(int)req.GameStoryLineId, req.IsCloseMap);
await connection.SendPacket(new PacketEnterSceneScRsp(overMapTp, req.IsCloseMap, (int)req.GameStoryLineId));
}
}