Files
DanhengServer-OpenSource/Common/Data/Excel/AvatarSkillTreeConfigExcel.cs
2025-05-30 23:20:50 +08:00

30 lines
1.1 KiB
C#

namespace EggLink.DanhengServer.Data.Excel;
[ResourceEntity("AvatarSkillTreeConfig.json,AvatarSkillTreeConfigLD.json", true)]
public class AvatarSkillTreeConfigExcel : ExcelResource
{
public int PointID { get; set; }
public int Level { get; set; }
public int AvatarID { get; set; }
public int EnhancedID { get; set; }
public bool DefaultUnlock { get; set; }
public int MaxLevel { get; set; }
public override int GetId()
{
return PointID * 100 + Level;
}
public override void AfterAllDone()
{
GameData.AvatarConfigData.TryGetValue(AvatarID, out var excel);
GameData.AvatarSkillTreeConfigData.TryAdd(GetId(), this);
if (excel == null) return;
excel.DefaultSkillTree.TryAdd(EnhancedID, []);
excel.SkillTree.TryAdd(EnhancedID, []);
if (DefaultUnlock && excel.DefaultSkillTree[EnhancedID].All(x => x.PointID != PointID))
excel.DefaultSkillTree[EnhancedID].Add(this);
if (excel.SkillTree[EnhancedID].All(x => x.PointID != PointID)) excel.SkillTree[EnhancedID].Add(this);
}
}