Files
DanhengServer-OpenSource/Common/Util/GameConstants.cs
2025-08-15 20:17:39 +08:00

26 lines
1.2 KiB
C#

namespace EggLink.DanhengServer.Util;
public static class GameConstants
{
public const string GAME_VERSION = "3.5.51";
public const string AvatarDbVersion = "20250430";
public const int GameVersionInt = 3200;
public const int MAX_STAMINA = 300;
public const int MAX_STAMINA_RESERVE = 2400;
public const int STAMINA_RECOVERY_TIME = 360; // 6 minutes
public const int STAMINA_RESERVE_RECOVERY_TIME = 1080; // 18 minutes
public const int INVENTORY_MAX_EQUIPMENT = 1500;
public const int INVENTORY_MAX_RELIC = 1500;
public const int INVENTORY_MAX_MATERIAL = 2000;
public const int MAX_LINEUP_COUNT = 9;
public const int LAST_TRAIN_WORLD_ID = 501;
public const int AMBUSH_BUFF_ID = 1000102;
public const int CHALLENGE_ENTRANCE = 100000103;
public const int CHALLENGE_PEAK_ENTRANCE = 100000352;
public const int CHALLENGE_STORY_ENTRANCE = 102020107;
public const int CHALLENGE_BOSS_ENTRANCE = 1030402;
public const int CURRENT_ROGUE_TOURN_SEASON = 2;
public static readonly List<int> UpgradeWorldLevel = [20, 30, 40, 50, 60, 65];
public static readonly List<int> AllowedChessRogueEntranceId = [8020701, 8020901, 8020401, 8020201];
}