Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Friend/PacketSyncHandleFriendScNotify.cs
2025-05-18 21:20:46 +08:00

27 lines
836 B
C#

using EggLink.DanhengServer.Database.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend;
public class PacketSyncHandleFriendScNotify : BasePacket
{
public PacketSyncHandleFriendScNotify(uint uid, bool isAccept, PlayerData playerData) : base(
CmdIds.SyncHandleFriendScNotify)
{
var status = Listener.GetActiveConnection((int)uid) == null
? FriendOnlineStatus.Offline
: FriendOnlineStatus.Online;
var proto = new SyncHandleFriendScNotify
{
Uid = uid,
IsAccept = isAccept,
FriendInfo = new FriendSimpleInfo
{
PlayerInfo = playerData.ToSimpleProto(status)
}
};
SetData(proto);
}
}