Files
DanhengServer-OpenSource/Common/Data/Excel/FinishWayExcel.cs
2025-01-16 13:12:29 +08:00

41 lines
1.2 KiB
C#

using EggLink.DanhengServer.Enums.Mission;
using EggLink.DanhengServer.Enums.Quest;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace EggLink.DanhengServer.Data.Excel;
[ResourceEntity("FinishWay.json,FinishWayRogue.json,RogueDLCFinishWay.json", true)]
public class FinishWayExcel : ExcelResource
{
public List<int> ParamIntList { get; set; } = [];
public string ParamStr1 { get; set; } = "";
public List<MappingInfoItem> ParamItemList { get; set; } = [];
public int MazeFloorID { get; set; }
public int Progress { get; set; }
public int ID { get; set; }
[JsonConverter(typeof(StringEnumConverter))]
public QuestParaTypeEnum ParamType { get; set; }
public int ParamInt1 { get; set; }
public int ParamInt2 { get; set; }
public int MazeDimensionID { get; set; }
public int MazePlaneID { get; set; }
[JsonConverter(typeof(StringEnumConverter))]
public MissionFinishTypeEnum FinishType { get; set; }
public int ParamInt3 { get; set; }
public bool IsBackTrack { get; set; }
public override int GetId()
{
return ID;
}
public override void Loaded()
{
GameData.FinishWayData.TryAdd(ID, this);
}
}