Files
DanhengServer-OpenSource/Program/Handbook/HandbookGenerator.cs
2025-01-16 13:12:29 +08:00

239 lines
9.3 KiB
C#

using System.Text;
using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Internationalization;
using EggLink.DanhengServer.Program.Program;
using EggLink.DanhengServer.Util;
using Newtonsoft.Json;
namespace EggLink.DanhengServer.Program.Handbook;
public static class HandbookGenerator
{
public static void GenerateAll()
{
var config = ConfigManager.Config;
var directory = new DirectoryInfo(config.Path.ResourcePath + "/TextMap");
var handbook = new DirectoryInfo("GM Handbook");
if (!handbook.Exists)
handbook.Create();
if (!directory.Exists)
return;
foreach (var langFile in directory.GetFiles())
{
if (langFile.Extension != ".json") return;
var lang = langFile.Name.Replace("TextMap", "").Replace(".json", "");
Generate(lang);
}
Logger.GetByClassName()
.Info(I18NManager.Translate("Server.ServerInfo.GeneratedItem", I18NManager.Translate("Word.Handbook")));
}
public static void Generate(string lang)
{
var config = ConfigManager.Config;
var textMapPath = config.Path.ResourcePath + "/TextMap/TextMap" + lang + ".json";
var fallbackTextMapPath = config.Path.ResourcePath + "/TextMap/TextMap" + config.ServerOption.FallbackLanguage +
".json";
if (!File.Exists(textMapPath))
{
Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath,
I18NManager.Translate("Word.NotFound")));
return;
}
if (!File.Exists(fallbackTextMapPath))
{
Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath,
I18NManager.Translate("Word.NotFound")));
return;
}
var textMap = JsonConvert.DeserializeObject<Dictionary<long, string>>(File.ReadAllText(textMapPath));
var fallbackTextMap =
JsonConvert.DeserializeObject<Dictionary<long, string>>(File.ReadAllText(fallbackTextMapPath));
if (textMap == null || fallbackTextMap == null)
{
Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath,
I18NManager.Translate("Word.Error")));
return;
}
var builder = new StringBuilder();
builder.AppendLine("#Handbook generated in " + DateTime.Now.ToString("yyyy/MM/dd HH:mm"));
builder.AppendLine();
builder.AppendLine("#Command");
builder.AppendLine();
GenerateCmd(builder, lang);
builder.AppendLine();
builder.AppendLine("#Avatar");
builder.AppendLine();
GenerateAvatar(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language);
builder.AppendLine();
builder.AppendLine("#Item");
builder.AppendLine();
GenerateItem(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language);
builder.AppendLine();
builder.AppendLine("#StageId");
builder.AppendLine();
GenerateStageId(builder, textMap, fallbackTextMap);
builder.AppendLine();
builder.AppendLine("#MainMission");
builder.AppendLine();
GenerateMainMissionId(builder, textMap, fallbackTextMap);
builder.AppendLine();
builder.AppendLine("#SubMission");
builder.AppendLine();
GenerateSubMissionId(builder, textMap, fallbackTextMap);
builder.AppendLine();
builder.AppendLine("#RogueBuff");
builder.AppendLine();
GenerateRogueBuff(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language);
builder.AppendLine();
builder.AppendLine("#RogueMiracle");
builder.AppendLine();
GenerateRogueMiracleDisplay(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language);
#if DEBUG
builder.AppendLine();
builder.AppendLine("#RogueDiceSurface");
builder.AppendLine();
GenerateRogueDiceSurfaceDisplay(builder, textMap, fallbackTextMap);
#endif
builder.AppendLine();
WriteToFile(lang, builder.ToString());
}
public static void GenerateCmd(StringBuilder builder, string lang)
{
foreach (var cmd in EntryPoint.CommandManager.CommandInfo)
{
builder.Append("\t" + cmd.Key);
var desc = I18NManager.TranslateAsCertainLang(lang, cmd.Value.Description).Replace("\n", "\n\t\t");
builder.AppendLine(": " + desc);
}
}
public static void GenerateItem(StringBuilder builder, Dictionary<long, string> map,
Dictionary<long, string> fallback, bool setName)
{
foreach (var item in GameData.ItemConfigData.Values)
{
var name = map.TryGetValue(item.ItemName.Hash, out var value) ? value :
fallback.TryGetValue(item.ItemName.Hash, out value) ? value : $"[{item.ItemName.Hash}]";
builder.AppendLine(item.ID + ": " + name);
if (setName && name != $"[{item.ItemName.Hash}]") item.Name = name;
}
}
public static void GenerateAvatar(StringBuilder builder, Dictionary<long, string> map,
Dictionary<long, string> fallback, bool setName)
{
foreach (var avatar in GameData.AvatarConfigData.Values)
{
var name = map.TryGetValue(avatar.AvatarName.Hash, out var value) ? value :
fallback.TryGetValue(avatar.AvatarName.Hash, out value) ? value : $"[{avatar.AvatarName.Hash}]";
builder.AppendLine(avatar.AvatarID + ": " + name);
if (setName && name != $"[{avatar.AvatarName.Hash}]") avatar.Name = name;
}
}
public static void GenerateMainMissionId(StringBuilder builder, Dictionary<long, string> map,
Dictionary<long, string> fallback)
{
foreach (var mission in GameData.MainMissionData.Values)
{
var name = map.TryGetValue(mission.Name.Hash, out var value) ? value :
fallback.TryGetValue(mission.Name.Hash, out value) ? value : $"[{mission.Name.Hash}]";
builder.AppendLine(mission.MainMissionID + ": " + name);
}
}
public static void GenerateSubMissionId(StringBuilder builder, Dictionary<long, string> map,
Dictionary<long, string> fallback)
{
foreach (var mission in GameData.SubMissionData.Values)
{
var name = map.TryGetValue(mission.TargetText.Hash, out var value) ? value :
fallback.TryGetValue(mission.TargetText.Hash, out value) ? value : $"[{mission.TargetText.Hash}]";
builder.AppendLine(mission.SubMissionID + ": " + name);
}
}
public static void GenerateStageId(StringBuilder builder, Dictionary<long, string> map,
Dictionary<long, string> fallback)
{
foreach (var stage in GameData.StageConfigData.Values)
{
var name = map.TryGetValue(stage.StageName.Hash, out var value) ? value :
fallback.TryGetValue(stage.StageName.Hash, out value) ? value : $"[{stage.StageName.Hash}]";
builder.AppendLine(stage.StageID + ": " + name);
}
}
public static void GenerateRogueBuff(StringBuilder builder, Dictionary<long, string> map,
Dictionary<long, string> fallback, bool setName)
{
foreach (var buff in GameData.RogueMazeBuffData)
{
var name = map.TryGetValue(buff.Value.BuffName.Hash, out var value)
? value
: fallback.TryGetValue(buff.Value.BuffName.Hash, out value)
? value
: $"[{buff.Value.BuffName.Hash}]";
builder.AppendLine(buff.Key + ": " + name + " --- Level:" + buff.Value.Lv);
if (setName && name != $"[{buff.Value.BuffName.Hash}]") buff.Value.Name = name;
}
}
public static void GenerateRogueMiracleDisplay(StringBuilder builder, Dictionary<long, string> map,
Dictionary<long, string> fallback, bool setName)
{
foreach (var display in GameData.RogueMiracleData.Values)
{
var name = map.TryGetValue(display.MiracleName.Hash, out var value)
? value
: fallback.TryGetValue(display.MiracleName.Hash, out value)
? value
: $"[{display.MiracleName.Hash}]";
builder.AppendLine(display.MiracleID + ": " + name);
if (setName && name != $"[{display.MiracleName.Hash}]") display.Name = name;
}
}
#if DEBUG
public static void GenerateRogueDiceSurfaceDisplay(StringBuilder builder, Dictionary<long, string> map,
Dictionary<long, string> fallback)
{
foreach (var display in GameData.RogueNousDiceSurfaceData.Values)
{
var name = map.TryGetValue(display.SurfaceName.Hash, out var value)
? value
: fallback.TryGetValue(display.SurfaceName.Hash, out value)
? value
: $"[{display.SurfaceName.Hash}]";
var desc = map.TryGetValue(display.SurfaceDesc.Hash, out var c) ? c : $"[{display.SurfaceDesc.Hash}]";
builder.AppendLine(display.SurfaceID + ": " + name + "\n" + "Desc: " + desc);
}
}
#endif
public static void WriteToFile(string lang, string content)
{
File.WriteAllText($"GM Handbook/GM Handbook {lang}.txt", content);
}
}