mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
239 lines
9.3 KiB
C#
239 lines
9.3 KiB
C#
using System.Text;
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using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.Internationalization;
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using EggLink.DanhengServer.Program.Program;
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using EggLink.DanhengServer.Util;
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using Newtonsoft.Json;
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namespace EggLink.DanhengServer.Program.Handbook;
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public static class HandbookGenerator
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{
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public static void GenerateAll()
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{
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var config = ConfigManager.Config;
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var directory = new DirectoryInfo(config.Path.ResourcePath + "/TextMap");
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var handbook = new DirectoryInfo("GM Handbook");
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if (!handbook.Exists)
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handbook.Create();
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if (!directory.Exists)
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return;
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foreach (var langFile in directory.GetFiles())
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{
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if (langFile.Extension != ".json") return;
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var lang = langFile.Name.Replace("TextMap", "").Replace(".json", "");
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Generate(lang);
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}
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Logger.GetByClassName()
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.Info(I18NManager.Translate("Server.ServerInfo.GeneratedItem", I18NManager.Translate("Word.Handbook")));
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}
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public static void Generate(string lang)
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{
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var config = ConfigManager.Config;
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var textMapPath = config.Path.ResourcePath + "/TextMap/TextMap" + lang + ".json";
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var fallbackTextMapPath = config.Path.ResourcePath + "/TextMap/TextMap" + config.ServerOption.FallbackLanguage +
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".json";
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if (!File.Exists(textMapPath))
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{
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Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath,
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I18NManager.Translate("Word.NotFound")));
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return;
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}
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if (!File.Exists(fallbackTextMapPath))
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{
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Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath,
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I18NManager.Translate("Word.NotFound")));
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return;
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}
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var textMap = JsonConvert.DeserializeObject<Dictionary<long, string>>(File.ReadAllText(textMapPath));
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var fallbackTextMap =
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JsonConvert.DeserializeObject<Dictionary<long, string>>(File.ReadAllText(fallbackTextMapPath));
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if (textMap == null || fallbackTextMap == null)
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{
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Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath,
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I18NManager.Translate("Word.Error")));
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return;
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}
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var builder = new StringBuilder();
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builder.AppendLine("#Handbook generated in " + DateTime.Now.ToString("yyyy/MM/dd HH:mm"));
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builder.AppendLine();
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builder.AppendLine("#Command");
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builder.AppendLine();
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GenerateCmd(builder, lang);
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builder.AppendLine();
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builder.AppendLine("#Avatar");
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builder.AppendLine();
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GenerateAvatar(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language);
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builder.AppendLine();
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builder.AppendLine("#Item");
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builder.AppendLine();
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GenerateItem(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language);
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builder.AppendLine();
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builder.AppendLine("#StageId");
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builder.AppendLine();
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GenerateStageId(builder, textMap, fallbackTextMap);
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builder.AppendLine();
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builder.AppendLine("#MainMission");
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builder.AppendLine();
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GenerateMainMissionId(builder, textMap, fallbackTextMap);
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builder.AppendLine();
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builder.AppendLine("#SubMission");
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builder.AppendLine();
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GenerateSubMissionId(builder, textMap, fallbackTextMap);
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builder.AppendLine();
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builder.AppendLine("#RogueBuff");
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builder.AppendLine();
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GenerateRogueBuff(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language);
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builder.AppendLine();
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builder.AppendLine("#RogueMiracle");
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builder.AppendLine();
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GenerateRogueMiracleDisplay(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language);
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#if DEBUG
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builder.AppendLine();
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builder.AppendLine("#RogueDiceSurface");
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builder.AppendLine();
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GenerateRogueDiceSurfaceDisplay(builder, textMap, fallbackTextMap);
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#endif
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builder.AppendLine();
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WriteToFile(lang, builder.ToString());
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}
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public static void GenerateCmd(StringBuilder builder, string lang)
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{
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foreach (var cmd in EntryPoint.CommandManager.CommandInfo)
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{
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builder.Append("\t" + cmd.Key);
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var desc = I18NManager.TranslateAsCertainLang(lang, cmd.Value.Description).Replace("\n", "\n\t\t");
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builder.AppendLine(": " + desc);
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}
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}
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public static void GenerateItem(StringBuilder builder, Dictionary<long, string> map,
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Dictionary<long, string> fallback, bool setName)
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{
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foreach (var item in GameData.ItemConfigData.Values)
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{
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var name = map.TryGetValue(item.ItemName.Hash, out var value) ? value :
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fallback.TryGetValue(item.ItemName.Hash, out value) ? value : $"[{item.ItemName.Hash}]";
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builder.AppendLine(item.ID + ": " + name);
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if (setName && name != $"[{item.ItemName.Hash}]") item.Name = name;
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}
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}
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public static void GenerateAvatar(StringBuilder builder, Dictionary<long, string> map,
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Dictionary<long, string> fallback, bool setName)
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{
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foreach (var avatar in GameData.AvatarConfigData.Values)
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{
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var name = map.TryGetValue(avatar.AvatarName.Hash, out var value) ? value :
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fallback.TryGetValue(avatar.AvatarName.Hash, out value) ? value : $"[{avatar.AvatarName.Hash}]";
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builder.AppendLine(avatar.AvatarID + ": " + name);
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if (setName && name != $"[{avatar.AvatarName.Hash}]") avatar.Name = name;
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}
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}
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public static void GenerateMainMissionId(StringBuilder builder, Dictionary<long, string> map,
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Dictionary<long, string> fallback)
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{
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foreach (var mission in GameData.MainMissionData.Values)
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{
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var name = map.TryGetValue(mission.Name.Hash, out var value) ? value :
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fallback.TryGetValue(mission.Name.Hash, out value) ? value : $"[{mission.Name.Hash}]";
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builder.AppendLine(mission.MainMissionID + ": " + name);
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}
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}
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public static void GenerateSubMissionId(StringBuilder builder, Dictionary<long, string> map,
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Dictionary<long, string> fallback)
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{
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foreach (var mission in GameData.SubMissionData.Values)
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{
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var name = map.TryGetValue(mission.TargetText.Hash, out var value) ? value :
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fallback.TryGetValue(mission.TargetText.Hash, out value) ? value : $"[{mission.TargetText.Hash}]";
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builder.AppendLine(mission.SubMissionID + ": " + name);
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}
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}
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public static void GenerateStageId(StringBuilder builder, Dictionary<long, string> map,
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Dictionary<long, string> fallback)
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{
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foreach (var stage in GameData.StageConfigData.Values)
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{
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var name = map.TryGetValue(stage.StageName.Hash, out var value) ? value :
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fallback.TryGetValue(stage.StageName.Hash, out value) ? value : $"[{stage.StageName.Hash}]";
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builder.AppendLine(stage.StageID + ": " + name);
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}
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}
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public static void GenerateRogueBuff(StringBuilder builder, Dictionary<long, string> map,
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Dictionary<long, string> fallback, bool setName)
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{
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foreach (var buff in GameData.RogueMazeBuffData)
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{
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var name = map.TryGetValue(buff.Value.BuffName.Hash, out var value)
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? value
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: fallback.TryGetValue(buff.Value.BuffName.Hash, out value)
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? value
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: $"[{buff.Value.BuffName.Hash}]";
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builder.AppendLine(buff.Key + ": " + name + " --- Level:" + buff.Value.Lv);
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if (setName && name != $"[{buff.Value.BuffName.Hash}]") buff.Value.Name = name;
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}
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}
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public static void GenerateRogueMiracleDisplay(StringBuilder builder, Dictionary<long, string> map,
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Dictionary<long, string> fallback, bool setName)
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{
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foreach (var display in GameData.RogueMiracleData.Values)
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{
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var name = map.TryGetValue(display.MiracleName.Hash, out var value)
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? value
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: fallback.TryGetValue(display.MiracleName.Hash, out value)
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? value
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: $"[{display.MiracleName.Hash}]";
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builder.AppendLine(display.MiracleID + ": " + name);
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if (setName && name != $"[{display.MiracleName.Hash}]") display.Name = name;
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}
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}
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#if DEBUG
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public static void GenerateRogueDiceSurfaceDisplay(StringBuilder builder, Dictionary<long, string> map,
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Dictionary<long, string> fallback)
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{
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foreach (var display in GameData.RogueNousDiceSurfaceData.Values)
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{
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var name = map.TryGetValue(display.SurfaceName.Hash, out var value)
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? value
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: fallback.TryGetValue(display.SurfaceName.Hash, out value)
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? value
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: $"[{display.SurfaceName.Hash}]";
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var desc = map.TryGetValue(display.SurfaceDesc.Hash, out var c) ? c : $"[{display.SurfaceDesc.Hash}]";
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builder.AppendLine(display.SurfaceID + ": " + name + "\n" + "Desc: " + desc);
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}
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}
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#endif
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public static void WriteToFile(string lang, string content)
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{
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File.WriteAllText($"GM Handbook/GM Handbook {lang}.txt", content);
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}
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} |