Files
DanhengServer-OpenSource/GameServer/Game/Mission/StoryLineEntityLoader.cs
Somebody 89f9a4d121 Fix Bug
2024-07-17 21:29:18 +08:00

108 lines
3.1 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Data.Config;
using EggLink.DanhengServer.Enums.Scene;
using EggLink.DanhengServer.Game.Scene;
using EggLink.DanhengServer.Game.Scene.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.GameServer.Game.Mission
{
public class StoryLineEntityLoader(SceneInstance scene) : SceneEntityLoader(scene)
{
public List<int> LoadGroups = [];
public override void LoadEntity()
{
if (Scene.IsLoaded) return;
var storyId = Scene.Player.StoryLineManager?.StoryLineData.CurStoryLineId ?? 0;
if (storyId == 0) return;
GameData.StoryLineFloorDataData.TryGetValue(storyId, out var floorData);
if (floorData == null) return;
floorData.TryGetValue(Scene.FloorInfo?.FloorID ?? 0, out var floorInfo);
if (floorInfo == null) return;
var dim = Scene?.FloorInfo?.DimensionList.Find(d => d.ID == floorInfo.DimensionID);
if (dim == null) return;
LoadGroups.AddRange(dim.GroupIDList);
foreach (var group in Scene?.FloorInfo?.Groups.Values!) // Sanity check in SceneInstance
{
if (group.LoadSide == GroupLoadSideEnum.Client)
{
continue;
}
if (group.GroupName.Contains("TrainVisitor"))
{
continue;
}
LoadGroup(group);
}
Scene.IsLoaded = true;
}
public override List<IGameEntity>? LoadGroup(GroupInfo info, bool forceLoad = false)
{
if (!LoadGroups.Contains(info.Id)) return null;
if (Scene.Entities.Values.ToList().FindIndex(x => x.GroupID == info.Id) != -1) // check if group is already loaded
{
return null;
}
// load
Scene.Groups.Add(info.Id);
var entityList = new List<IGameEntity>();
foreach (var npc in info.NPCList)
{
try
{
if (LoadNpc(npc, info) is EntityNpc entity)
{
entityList.Add(entity);
}
}
catch { }
}
foreach (var monster in info.MonsterList)
{
try
{
if (LoadMonster(monster, info) is EntityMonster entity)
{
entityList.Add(entity);
}
}
catch { }
}
foreach (var prop in info.PropList)
{
try
{
if (LoadProp(prop, info) is EntityProp entity)
{
entityList.Add(entity);
}
}
catch { }
}
return entityList;
}
public override void SyncEntity()
{
return;
}
}
}