Files
DanhengServer-OpenSource/GameServer/Game/Avatar/AvatarManager.cs
2025-04-13 22:10:38 +08:00

150 lines
5.6 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Data.Excel;
using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.Database.Avatar;
using EggLink.DanhengServer.Database.Inventory;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Avatar;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.PlayerSync;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.GameServer.Game.Avatar;
public class AvatarManager(PlayerInstance player) : BasePlayerManager(player)
{
public AvatarData AvatarData { get; } = DatabaseHelper.Instance!.GetInstanceOrCreateNew<AvatarData>(player.Uid);
public async ValueTask<AvatarConfigExcel?> AddAvatar(int avatarId, bool sync = true, bool notify = true,
bool isGacha = false)
{
if (avatarId > 8000 && avatarId % 2 != (int)Player.Data.CurrentGender % 2) return null;
GameData.AvatarConfigData.TryGetValue(avatarId, out var avatarExcel);
if (avatarExcel == null) return null;
GameData.MultiplePathAvatarConfigData.TryGetValue(avatarId, out var multiPathAvatar);
var baseAvatarId = multiPathAvatar?.BaseAvatarID ?? avatarId;
var avatarData = GetAvatar(baseAvatarId);
var pathInfo = new MultiPathData();
foreach (var skillTree in avatarExcel.DefaultSkillTree)
pathInfo.SkillTree.Add(skillTree.PointID, 1);
// Check if base avatar exist
if (avatarData != null)
{
if (multiPathAvatar == null) return null;
if (avatarData.PathInfo.TryAdd(avatarId, pathInfo))
return avatarExcel;
return null;
}
var avatar = new AvatarInfo(baseAvatarId, avatarId)
{
Level = 1,
Timestamp = Extensions.GetUnixSec(),
CurrentHp = 10000,
CurrentSp = 0
};
avatar.PathInfo[avatarId] = pathInfo; // Add curAvatarId's pathinfo
AvatarData.Avatars.Add(avatar);
if (sync) await Player.SendPacket(new PacketPlayerSyncScNotify(avatar));
if (notify) await Player.SendPacket(new PacketAddAvatarScNotify(avatar.BaseAvatarId, isGacha));
return avatarExcel;
}
public AvatarInfo? GetAvatar(int avatarId)
{
if (GameData.MultiplePathAvatarConfigData.TryGetValue(avatarId, out var pathConfig))
avatarId = pathConfig.BaseAvatarID;
return AvatarData.Avatars.Find(avatar => avatar.BaseAvatarId == avatarId);
}
public async ValueTask ReforgeRelic(int uniqueId)
{
var relic = Player.InventoryManager!.Data.RelicItems.FirstOrDefault(x => x.UniqueId == uniqueId);
if (relic == null) return;
await Player.InventoryManager!.RemoveItem(238, 1);
var subAffixesClone = relic.SubAffixes.Select(x => x.Clone()).ToList();
var levelUpCnt = 0;
foreach (var subAffix in relic.SubAffixes)
{
levelUpCnt += subAffix.Count - 1;
subAffix.Count = 1;
subAffix.Step = 0;
}
relic.IncreaseRandomRelicSubAffix(levelUpCnt);
relic.ReforgeSubAffixes = relic.SubAffixes;
relic.SubAffixes = subAffixesClone;
await Player.SendPacket(new PacketPlayerSyncScNotify(relic));
}
public async ValueTask ConfirmReforgeRelic(int uniqueId, bool isCancel)
{
var relic = Player.InventoryManager!.Data.RelicItems.FirstOrDefault(x => x.UniqueId == uniqueId);
if (relic == null) return;
if (relic.ReforgeSubAffixes.Count == 0) return;
if (!isCancel)
relic.SubAffixes = relic.ReforgeSubAffixes;
relic.ReforgeSubAffixes = [];
await Player.SendPacket(new PacketPlayerSyncScNotify(relic));
}
public List<RelicSmartWearPlan> GetRelicPlan(int avatarId)
{
var planList = new List<RelicSmartWearPlan>();
foreach (var plan in Player.InventoryManager!.Data.RelicPlans)
{
if (plan.Value.EquipAvatar != avatarId) continue;
if (plan.Value.InsideRelic.Count == 0 && plan.Value.OutsideRelic.Count == 0) continue;
planList.Add(new RelicSmartWearPlan
{
AvatarId = (uint)avatarId,
UniqueId = (uint)plan.Key,
OutsideRelicList = { plan.Value.OutsideRelic.Select(x => (uint)x) },
InsideRelicList = { plan.Value.InsideRelic.Select(x => (uint)x) },
});
}
return planList;
}
public RelicSmartWearPlan AddRelicPlan(RelicSmartWearPlan plan)
{
var curUnique = Player.InventoryManager!.Data.RelicPlans.Keys;
var uniqueId = curUnique.Count > 0 ? curUnique.Max() + 1 : 1;
Player.InventoryManager!.Data.RelicPlans[uniqueId] = new RelicPlanData
{
EquipAvatar = (int)plan.AvatarId,
InsideRelic = [.. plan.InsideRelicList.Select(x => (int)x)],
OutsideRelic = [.. plan.OutsideRelicList.Select(x => (int)x)]
};
plan.UniqueId = (uint)uniqueId;
return plan;
}
public void UpdateRelicPlan(RelicSmartWearPlan plan)
{
var avatar = GetAvatar((int)plan.AvatarId)!.GetCurAvatarInfo();
Player.InventoryManager!.Data.RelicPlans[(int)plan.UniqueId] = new RelicPlanData
{
EquipAvatar = (int)plan.AvatarId,
InsideRelic = [.. plan.InsideRelicList.Select(x => (int)x)],
OutsideRelic = [.. plan.OutsideRelicList.Select(x => (int)x)]
};
}
public void DeleteRelicPlan(int uniqueId)
{
Player.InventoryManager!.Data.RelicPlans[uniqueId] = new();
}
}