Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/MarkChest/PacketMarkChestChangedScNotify.cs
2024-12-14 20:53:28 +08:00

25 lines
770 B
C#

using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.MarkChest;
public class PacketMarkChestChangedScNotify : BasePacket
{
public PacketMarkChestChangedScNotify(PlayerInstance player) : base(CmdIds.MarkChestChangedScNotify)
{
var proto = new MarkChestChangedScNotify
{
MarkChestFuncInfo =
{
player.SceneData!.MarkedChestData.Select(x => new MarkChestFuncInfo
{
FuncId = (uint)x.Key,
MarkChestInfoList = { x.Value.Select(y => y.ToProto()) }
})
}
};
SetData(proto);
}
}