mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
29 lines
903 B
C#
29 lines
903 B
C#
using EggLink.DanhengServer.Database.Player;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend;
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public class PacketSyncHandleFriendScNotify : BasePacket
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{
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public PacketSyncHandleFriendScNotify(uint uid, bool isAccept, PlayerData playerData) : base(
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CmdIds.SyncHandleFriendScNotify)
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{
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var status = Listener.GetActiveConnection((int)uid) == null
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? FriendOnlineStatus.Offline
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: FriendOnlineStatus.Online;
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var proto = new SyncHandleFriendScNotify
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{
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Uid = uid,
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IsAccept = isAccept,
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FriendInfo = new FriendSimpleInfo
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{
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IsMarked = false,
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RemarkName = "",
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PlayerInfo = playerData.ToSimpleProto(status)
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}
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};
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SetData(proto);
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}
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} |