Files
DanhengServer-OpenSource/Common/Data/Excel/RogueBuffGroupExcel.cs
Somebody b84800bc80 Upload to Game 2.5.0
- Fix ChessRogue Final Boss
2024-09-14 19:46:42 +08:00

57 lines
1.5 KiB
C#

using EggLink.DanhengServer.Util;
using Newtonsoft.Json;
namespace EggLink.DanhengServer.Data.Excel;
[ResourceEntity("RogueBuffGroup.json")]
public class RogueBuffGroupExcel : ExcelResource
{
[JsonProperty("IOMDAGGIAME")] public int GroupID { get; set; }
[JsonProperty("HLKMFHBOAIA")] public List<int> BuffTagList { get; set; } = [];
[JsonIgnore] public List<RogueBuffExcel> BuffList { get; set; } = [];
[JsonIgnore] public bool IsLoaded { get; set; }
public override int GetId()
{
return GroupID;
}
public override void Loaded()
{
GameData.RogueBuffGroupData.Add(GetId(), this);
LoadBuff();
}
public override void AfterAllDone()
{
LoadBuff();
}
public void LoadBuff()
{
if (IsLoaded) return;
var count = 0;
foreach (var buffId in BuffTagList)
{
List<RogueBuffExcel> buffs = [.. GameData.RogueBuffData.Values];
if (buffs.FirstOrDefault(x => x.RogueBuffTag == buffId) is { } buff)
{
BuffList.SafeAdd(buff);
count++;
}
else
{
// might is group id
if (!GameData.RogueBuffGroupData.TryGetValue(buffId, out var group)) continue;
group.LoadBuff();
BuffList.SafeAddRange(group.BuffList);
count++;
}
}
if (count == BuffTagList.Count) IsLoaded = true;
}
}