Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Mission/PacketGetMissionDataScRsp.cs

37 lines
1.4 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Enums.Mission;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Mission;
public class PacketGetMissionDataScRsp : BasePacket
{
public PacketGetMissionDataScRsp(PlayerInstance player) : base(CmdIds.GetMissionDataScRsp)
{
var proto = new GetMissionDataScRsp
{
TrackMissionId = (uint)player.MissionManager!.Data.TrackingMainMissionId
};
foreach (var mission in GameData.MainMissionData.Keys)
if (player.MissionManager!.GetMainMissionStatus(mission) == MissionPhaseEnum.Accept)
proto.MainMissionList.Add(new MainMission
{
Id = (uint)mission,
Status = MissionStatus.MissionDoing
});
foreach (var mission in GameData.SubMissionData.Keys)
if (player.MissionManager!.GetSubMissionStatus(mission) == MissionPhaseEnum.Accept)
proto.MissionList.Add(new Proto.Mission
{
Id = (uint)mission,
Status = MissionStatus.MissionDoing,
Progress = (uint)player.MissionManager!.GetMissionProgress(mission)
});
SetData(proto);
}
}