mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.Enums.Mission;
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using EggLink.DanhengServer.GameServer.Game.Player;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Mission;
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public class PacketGetMissionDataScRsp : BasePacket
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{
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public PacketGetMissionDataScRsp(PlayerInstance player) : base(CmdIds.GetMissionDataScRsp)
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{
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var proto = new GetMissionDataScRsp
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{
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TrackMissionId = (uint)player.MissionManager!.Data.TrackingMainMissionId
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};
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foreach (var mission in GameData.MainMissionData.Keys)
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if (player.MissionManager!.GetMainMissionStatus(mission) == MissionPhaseEnum.Accept)
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proto.MainMissionList.Add(new MainMission
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{
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Id = (uint)mission,
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Status = MissionStatus.MissionDoing
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});
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foreach (var mission in GameData.SubMissionData.Keys)
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if (player.MissionManager!.GetSubMissionStatus(mission) == MissionPhaseEnum.Accept)
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proto.MissionList.Add(new Proto.Mission
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{
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Id = (uint)mission,
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Status = MissionStatus.MissionDoing,
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Progress = (uint)player.MissionManager!.GetMissionProgress(mission)
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});
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SetData(proto);
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}
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} |