mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
24 lines
936 B
C#
24 lines
936 B
C#
using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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using EggLink.DanhengServer.Util;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene;
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[Opcode(CmdIds.SceneEntityMoveCsReq)]
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public class HandlerSceneEntityMoveCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = SceneEntityMoveCsReq.Parser.ParseFrom(data);
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if (req != null)
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foreach (var motion in req.EntityMotionList)
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if (connection.Player!.SceneInstance!.AvatarInfo.ContainsKey((int)motion.EntityId))
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{
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connection.Player!.Data.Pos = motion.Motion.Pos.ToPosition();
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connection.Player.Data.Rot = motion.Motion.Rot.ToPosition();
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await connection.Player.OnMove();
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}
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await connection.SendPacket(CmdIds.SceneEntityMoveScRsp);
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}
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} |