Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Scene/HandlerSceneCastSkillCsReq.cs

21 lines
801 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene;
[Opcode(CmdIds.SceneCastSkillCsReq)]
public class HandlerSceneCastSkillCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SceneCastSkillCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
var res = await player.SceneSkillManager!.OnCast(req);
await connection.SendPacket(new PacketSceneCastSkillScRsp(res.RetCode, req.CastEntityId, res.Instance,
res.TriggerBattleInfos ?? []));
if (res.Instance != null) await player.SceneInstance!.OnEnterStage();
}
}