mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
using EggLink.DanhengServer.GameServer.Server.Packet.Send.PlayerBoard;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.PlayerBoard;
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[Opcode(CmdIds.SetDisplayAvatarCsReq)]
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public class HandlerSetDisplayAvatarCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = SetDisplayAvatarCsReq.Parser.ParseFrom(data);
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var player = connection.Player!;
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var avatars = player.AvatarManager!.AvatarData!.DisplayAvatars;
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avatars.Clear();
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foreach (var avatar in req.DisplayAvatarList)
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{
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if (avatar.AvatarId == 0) continue;
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var avatarData = player.AvatarManager!.AvatarData.FormalAvatars.First(x =>
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x.BaseAvatarId == (int)avatar.AvatarId);
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if (avatarData != null) avatars.Add(avatarData.AvatarId);
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}
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await connection.SendPacket(new PacketSetDisplayAvatarScRsp(req.DisplayAvatarList));
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}
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} |