Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Player/HandlerPlayerHeartBeatCsReq.cs

17 lines
626 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Player;
[Opcode(CmdIds.PlayerHeartBeatCsReq)]
public class HandlerPlayerHeartBeatCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = PlayerHeartBeatCsReq.Parser.ParseFrom(data);
if (req != null) await connection.SendPacket(new PacketPlayerHeartBeatScRsp((long)req.ClientTimeMs));
await connection.Player!.OnHeartBeat();
}
}