mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Item;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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using EggLink.DanhengServer.Util;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Item;
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[Opcode(CmdIds.ComposeSelectedRelicCsReq)]
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public class HandlerComposeSelectedRelicCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = ComposeSelectedRelicCsReq.Parser.ParseFrom(data);
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var player = connection.Player!;
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if (player.InventoryManager!.Data.RelicItems.Count >= GameConstants.INVENTORY_MAX_RELIC)
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{
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await connection.SendPacket(
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new PacketComposeSelectedRelicScRsp(req.ComposeId, Retcode.RetRelicExceedLimit));
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return;
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}
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var item = await player.InventoryManager.ComposeRelic(req);
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if (item == null)
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{
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await connection.SendPacket(new PacketComposeSelectedRelicScRsp(req.ComposeId));
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return;
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}
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await connection.SendPacket(new PacketComposeSelectedRelicScRsp(req.ComposeId, item));
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}
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} |