Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Item/HandlerComposeSelectedRelicCsReq.cs
2025-04-20 16:34:13 +08:00

31 lines
1.1 KiB
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Item;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Item;
[Opcode(CmdIds.ComposeSelectedRelicCsReq)]
public class HandlerComposeSelectedRelicCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = ComposeSelectedRelicCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
if (player.InventoryManager!.Data.RelicItems.Count >= GameConstants.INVENTORY_MAX_RELIC)
{
await connection.SendPacket(
new PacketComposeSelectedRelicScRsp(req.ComposeId, Retcode.RetRelicExceedLimit));
return;
}
var item = await player.InventoryManager.ComposeRelic(req);
if (item == null)
{
await connection.SendPacket(new PacketComposeSelectedRelicScRsp(req.ComposeId));
return;
}
await connection.SendPacket(new PacketComposeSelectedRelicScRsp(req.ComposeId, item));
}
}