Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Friend/HandlerHandleFriendCsReq.cs
2025-05-18 21:20:46 +08:00

26 lines
1006 B
C#

using EggLink.DanhengServer.Database.Player;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Friend;
[Opcode(CmdIds.HandleFriendCsReq)]
public class HandlerHandleFriendCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = HandleFriendCsReq.Parser.ParseFrom(data);
PlayerData? playerData = null;
if (req.IsAccept)
playerData = await connection.Player!.FriendManager!.ConfirmAddFriend((int)req.Uid);
else
await connection.Player!.FriendManager!.RefuseAddFriend((int)req.Uid);
if (playerData != null)
await connection.SendPacket(new PacketHandleFriendScRsp(req.Uid, req.IsAccept, playerData));
else
await connection.SendPacket(new PacketHandleFriendScRsp(req.Uid, req.IsAccept));
}
}