Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Friend/HandlerDeleteFriendCsReq.cs
2025-05-18 21:20:46 +08:00

20 lines
733 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Friend;
[Opcode(CmdIds.DeleteFriendCsReq)]
public class HandlerDeleteFriendCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = DeleteFriendCsReq.Parser.ParseFrom(data);
var uid = await connection.Player!.FriendManager!.RemoveFriend((int)req.Uid);
if (uid == null)
await connection.SendPacket(new PacketDeleteFriendScRsp());
else
await connection.SendPacket(new PacketDeleteFriendScRsp((uint)uid));
}
}