Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Scene/HandlerRefreshTriggerByClientCsReq.cs
2025-05-30 20:54:02 +08:00

20 lines
802 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene;
[Opcode(CmdIds.RefreshTriggerByClientCsReq)]
public class HandlerRefreshTriggerByClientCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = RefreshTriggerByClientCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
var ret = await player.SceneInstance!.TriggerSummonUnit((int)req.TriggerEntityId, req.TriggerName,
req.TriggerTargetIdList.ToList());
await connection.SendPacket(new PacketRefreshTriggerByClientScRsp(ret, req.TriggerName, req.TriggerEntityId));
}
}