Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Lobby/HandlerLobbyJoinCsReq.cs
2025-05-30 20:54:02 +08:00

41 lines
1.4 KiB
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Lobby;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Lobby;
[Opcode(CmdIds.LobbyJoinCsReq)]
public class HandlerLobbyJoinCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = LobbyJoinCsReq.Parser.ParseFrom(data);
var room = ServerUtils.LobbyServerManager.LobbyRoomInstances.GetValueOrDefault((long)req.RoomId);
if (room == null)
{
await connection.SendPacket(new PacketLobbyJoinScRsp(Retcode.RetLobbyRoomNotExist));
return;
}
if (room.Players.Count >= 2)
{
await connection.SendPacket(new PacketLobbyJoinScRsp(Retcode.RetLobbyRoomPalyerFull));
return;
}
var player = room.GetPlayerByUid(connection.Player!.Uid);
if (player != null)
{
await connection.SendPacket(new PacketLobbyJoinScRsp(Retcode.RetLobbyRoomPalyerFull));
return;
}
await room.AddPlayer(connection.Player!,
req.LobbyGameInfo.LobbyMarbleInfo.LobbySealList.Select(x => (int)x).ToList(),
LobbyCharacterType.LobbyCharacterMember);
await connection.SendPacket(new PacketLobbyJoinScRsp(room));
}
}