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34 lines
930 B
C#
34 lines
930 B
C#
using System.Numerics;
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namespace EggLink.DanhengServer.GameServer.Game.MultiPlayer.MarbleGame.Physics;
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public class Ball(
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int id,
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Vector2 position,
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float mass,
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float radius,
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Vector2? velocity = null,
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bool isStatic = false,
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int hp = 100,
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int atk = 0)
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{
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public int Id { get; } = id;
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public Vector2 Position { get; set; } = position;
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public Vector2 Velocity { get; set; } = velocity ?? Vector2.Zero;
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public Vector2 StageInitialVelocity { get; set; } = velocity ?? Vector2.Zero;
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public float Radius { get; } = radius;
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public float Mass { get; } = mass;
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public bool IsStatic { get; set; } = isStatic;
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public int Hp { get; set; } = hp;
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public int Atk { get; set; } = atk;
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public BallSnapshot GetSnapshot()
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{
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return new BallSnapshot
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{
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Id = Id,
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Position = Position,
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Velocity = Velocity
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};
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}
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} |