mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
54 lines
2.4 KiB
C#
54 lines
2.4 KiB
C#
using EggLink.DanhengServer.Enums.Rogue;
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using EggLink.DanhengServer.GameServer.Game.Battle;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.ChessRogue;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueModifier;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Game.ChessRogue.Modifier.ModifierEffect.Effects;
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[ModifierEffect(ModifierEffectTypeEnum.ReplicateCurCellToSelectCell)]
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public class ModifierEffectReplicateCurCellToSelectCell : ModifierEffectHandler
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{
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public override async ValueTask OnConfirmed(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance)
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{
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var types = modifierInstance.EffectConfig.Params.GetValueOrDefault("SourceType", "3").Split(";");
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foreach (var type in types)
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{
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var cells = chessRogueInstance.RogueCells.Where(x => x.Value.BlockType == (RogueDLCBlockTypeEnum)int.Parse(type) && !x.Value.IsCollapsed());
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modifierInstance.SelectableCells.AddRange(cells.Select(x => x.Key));
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}
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await ValueTask.CompletedTask;
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}
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public override async ValueTask SelectModifierCell(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance,
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int selectCellId)
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{
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await chessRogueInstance.Player.SendPacket(new PacketRogueModifierStageStartNotify(modifierInstance.SourceType));
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modifierInstance.SelectedCell = selectCellId;
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modifierInstance.IsConfirmed = true;
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var targetCell = chessRogueInstance.RogueCells[selectCellId];
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var curCell = chessRogueInstance.CurCell;
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targetCell.BlockType = curCell?.BlockType ?? RogueDLCBlockTypeEnum.Empty;
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// Send packet to update the cell
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await chessRogueInstance.Player.SendPacket(new PacketChessRogueCellUpdateNotify(targetCell, chessRogueInstance.CurBoardExcel?.ChessBoardID ?? 0, modifierInstance.SourceType, ChessRogueCellUpdateReason.Modifier));
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}
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public override async ValueTask SelectCell(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance,
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int selectCellId)
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{
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await ValueTask.CompletedTask;
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}
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public override void BeforeBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle)
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{
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}
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public override async ValueTask AfterBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle)
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{
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await ValueTask.CompletedTask;
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}
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} |