mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
109 lines
3.5 KiB
C#
109 lines
3.5 KiB
C#
using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.Data.Config.Scene;
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using EggLink.DanhengServer.Data.Excel;
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using EggLink.DanhengServer.Database.Inventory;
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using EggLink.DanhengServer.Enums.Mission;
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using EggLink.DanhengServer.GameServer.Game.Battle;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
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using EggLink.DanhengServer.Proto;
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using EggLink.DanhengServer.Util;
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namespace EggLink.DanhengServer.GameServer.Game.Scene.Entity;
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public class EntityMonster(
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SceneInstance scene,
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Position pos,
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Position rot,
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int GroupID,
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int InstID,
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NPCMonsterDataExcel excel,
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MonsterInfo info) : IGameEntity
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{
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public Position Position { get; set; } = pos;
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public Position Rotation { get; set; } = rot;
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public int InstID { get; set; } = InstID;
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public SceneInstance Scene { get; set; } = scene;
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public NPCMonsterDataExcel MonsterData { get; set; } = excel;
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public MonsterInfo Info { get; set; } = info;
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public List<SceneBuff> BuffList { get; set; } = [];
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public SceneBuff? TempBuff { get; set; }
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public bool IsAlive { get; private set; } = true;
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public int EventID { get; set; } = info.EventID;
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public int CustomStageID { get; set; } = 0;
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public int EntityID { get; set; } = 0;
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public int GroupID { get; set; } = GroupID;
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public async ValueTask AddBuff(SceneBuff buff)
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{
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BuffList.Add(buff);
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await Scene.Player.SendPacket(new PacketSyncEntityBuffChangeListScNotify(this, buff));
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}
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public async ValueTask ApplyBuff(BattleInstance instance)
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{
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if (TempBuff != null)
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{
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instance.Buffs.Add(new MazeBuff(TempBuff));
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TempBuff = null;
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}
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if (BuffList.Count == 0) return;
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foreach (var buff in BuffList)
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{
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if (buff.IsExpired()) continue;
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instance.Buffs.Add(new MazeBuff(buff));
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}
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await Scene.Player.SendPacket(new PacketSyncEntityBuffChangeListScNotify(this, BuffList));
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BuffList.Clear();
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}
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public SceneEntityInfo ToProto()
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{
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return new SceneEntityInfo
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{
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EntityId = (uint)EntityID,
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GroupId = (uint)GroupID,
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InstId = (uint)InstID,
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Motion = new MotionInfo
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{
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Pos = Position.ToProto(),
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Rot = Rotation.ToProto()
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},
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NpcMonster = new SceneNpcMonsterInfo
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{
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EventId = (uint)EventID,
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MonsterId = (uint)MonsterData.ID,
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WorldLevel = (uint)Scene.Player.Data.WorldLevel
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}
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};
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}
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public int GetStageId()
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{
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if (CustomStageID > 0) return CustomStageID;
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var id = Info.EventID * 10 + Scene.Player.Data.WorldLevel;
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if (GameData.StageConfigData.ContainsKey(id))
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return id;
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return Info.EventID;
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}
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public async ValueTask<List<ItemData>> Kill(bool sendPacket = true)
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{
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await Scene.RemoveEntity(this);
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IsAlive = false;
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GameData.MonsterDropData.TryGetValue(MonsterData.ID * 10 + Scene.Player.Data.WorldLevel, out var dropData);
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if (dropData == null) return [];
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var dropItems = dropData.CalculateDrop();
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await Scene.Player.InventoryManager!.AddItems(dropItems, sendPacket);
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// TODO: Rogue support
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// call mission handler
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await Scene.Player.MissionManager!.HandleFinishType(MissionFinishTypeEnum.KillMonster, this);
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return dropItems;
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}
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} |