mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
425 lines
15 KiB
C#
425 lines
15 KiB
C#
using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.Data.Excel;
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using EggLink.DanhengServer.Database.Inventory;
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using EggLink.DanhengServer.GameServer.Game.Battle;
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using EggLink.DanhengServer.GameServer.Game.Player;
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using EggLink.DanhengServer.GameServer.Game.Rogue.Buff;
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using EggLink.DanhengServer.GameServer.Game.Rogue.Event;
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using EggLink.DanhengServer.GameServer.Game.Rogue.Miracle;
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using EggLink.DanhengServer.GameServer.Game.Rogue.Scene.Entity;
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using EggLink.DanhengServer.GameServer.Game.Scene.Entity;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueCommon;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
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using EggLink.DanhengServer.Proto;
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using EggLink.DanhengServer.Util;
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using LineupInfo = EggLink.DanhengServer.Database.Lineup.LineupInfo;
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namespace EggLink.DanhengServer.GameServer.Game.Rogue;
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public abstract class BaseRogueInstance(PlayerInstance player, int rogueVersionId, int rogueBuffType)
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{
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public PlayerInstance Player { get; set; } = player;
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public LineupInfo? CurLineup { get; set; }
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public int RogueVersionId { get; set; } = rogueVersionId;
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public int RogueType { get; set; } = 100;
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public int CurReviveCost { get; set; } = 80;
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public int CurRerollCost { get; set; } = 30;
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public int BaseRerollCount { get; set; } = 1;
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public int BaseRerollFreeCount { get; set; } = 0;
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public int CurMoney { get; set; } = 100;
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public int CurDestroyCount { get; set; }
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public int AeonId { get; set; } = 0;
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public int RogueBuffType { get; set; } = rogueBuffType;
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public bool IsWin { get; set; } = false;
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public List<RogueBuffInstance> RogueBuffs { get; set; } = [];
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public Dictionary<int, RogueMiracleInstance> RogueMiracles { get; set; } = [];
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public SortedDictionary<int, RogueActionInstance> RogueActions { get; set; } = []; // queue_position -> action
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public int CurActionQueuePosition { get; set; } = 0;
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public int CurEventUniqueID { get; set; } = 100;
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public int CurAeonBuffCount { get; set; } = 0;
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public int CurAeonEnhanceCount { get; set; } = 0;
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public bool AeonBuffPending { get; set; } // prevent multiple aeon buff
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public RogueEventManager? EventManager { get; set; }
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#region Buffs
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public virtual async ValueTask RollBuff(int amount)
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{
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await RollBuff(amount, 100005);
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}
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public virtual async ValueTask RollBuff(int amount, int buffGroupId, int buffHintType = 1)
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{
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var buffGroup = GameData.RogueBuffGroupData[buffGroupId];
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var buffList = buffGroup.BuffList;
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var actualBuffList = new List<RogueBuffExcel>();
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foreach (var buff in buffList)
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if (!RogueBuffs.Exists(x => x.BuffExcel.MazeBuffID == buff.MazeBuffID))
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actualBuffList.Add(buff);
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if (actualBuffList.Count == 0) return; // no buffs to roll
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for (var i = 0; i < amount; i++)
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{
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var menu = new RogueBuffSelectMenu(this)
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{
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CurCount = i + 1,
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TotalCount = amount
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};
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menu.RollBuff(actualBuffList);
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menu.HintId = buffHintType;
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var action = menu.GetActionInstance();
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RogueActions.Add(action.QueuePosition, action);
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}
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await UpdateMenu();
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}
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public virtual async ValueTask<RogueCommonActionResult?> AddBuff(int buffId, int level = 1,
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RogueCommonActionResultSourceType source = RogueCommonActionResultSourceType.Dialogue,
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RogueCommonActionResultDisplayType displayType = RogueCommonActionResultDisplayType.Single,
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bool updateMenu = true, bool notify = true)
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{
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if (RogueBuffs.Exists(x => x.BuffExcel.MazeBuffID == buffId)) return null;
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GameData.RogueBuffData.TryGetValue(buffId * 100 + level, out var excel);
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if (excel == null) return null;
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if (CurAeonBuffCount > 0) // check if aeon buff exists
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if (excel.IsAeonBuff)
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return null;
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var buff = new RogueBuffInstance(buffId, level);
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RogueBuffs.Add(buff);
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var result = buff.ToResultProto(source);
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if (notify)
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await Player.SendPacket(new PacketSyncRogueCommonActionResultScNotify(RogueVersionId, result, displayType));
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if (updateMenu) await UpdateMenu();
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return result;
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}
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public virtual async ValueTask AddBuffList(List<RogueBuffExcel> excel)
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{
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List<RogueCommonActionResult> resultList = [];
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foreach (var buff in excel)
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{
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var res = await AddBuff(buff.MazeBuffID, buff.MazeBuffLevel,
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displayType: RogueCommonActionResultDisplayType.Multi, updateMenu: false,
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notify: false);
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if (res != null) resultList.Add(res);
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}
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await Player.SendPacket(new PacketSyncRogueCommonActionResultScNotify(RogueVersionId, resultList,
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RogueCommonActionResultDisplayType.Multi));
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await UpdateMenu();
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}
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public virtual async ValueTask EnhanceBuff(int buffId,
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RogueCommonActionResultSourceType source = RogueCommonActionResultSourceType.Dialogue)
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{
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var buff = RogueBuffs.Find(x => x.BuffExcel.MazeBuffID == buffId);
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if (buff != null)
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{
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GameData.RogueBuffData.TryGetValue(buffId * 100 + buff.BuffLevel + 1,
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out var excel); // make sure the next level exists
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if (excel != null)
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{
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buff.BuffLevel++;
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await Player.SendPacket(new PacketSyncRogueCommonActionResultScNotify(RogueVersionId,
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buff.ToResultProto(source), RogueCommonActionResultDisplayType.Single));
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}
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}
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}
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public virtual List<RogueBuffInstance> GetRogueBuffInGroup(int groupId)
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{
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var group = GameData.RogueBuffGroupData[groupId];
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return RogueBuffs.FindAll(x => group.BuffList.Contains(x.BuffExcel));
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}
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public virtual async ValueTask HandleBuffSelect(int buffId)
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{
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if (RogueActions.Count == 0) return;
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var action = RogueActions.First().Value;
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if (action.RogueBuffSelectMenu != null)
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{
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var buff = action.RogueBuffSelectMenu.Buffs.Find(x => x.MazeBuffID == buffId);
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if (buff != null) // check if buff is in the list
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{
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if (RogueBuffs.Exists(x => x.BuffExcel.MazeBuffID == buffId)) // check if buff already exists
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{
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// enhance
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await EnhanceBuff(buffId, RogueCommonActionResultSourceType.Select);
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}
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else
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{
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var instance = new RogueBuffInstance(buff.MazeBuffID, buff.MazeBuffLevel);
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RogueBuffs.Add(instance);
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await Player.SendPacket(new PacketSyncRogueCommonActionResultScNotify(RogueVersionId,
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instance.ToResultProto(RogueCommonActionResultSourceType.Select)));
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}
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}
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RogueActions.Remove(action.QueuePosition);
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if (action.RogueBuffSelectMenu.IsAeonBuff) AeonBuffPending = false; // aeon buff added
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}
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await UpdateMenu();
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await Player.SendPacket(new PacketHandleRogueCommonPendingActionScRsp(action.QueuePosition, true));
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}
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public virtual async ValueTask HandleRerollBuff()
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{
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if (RogueActions.Count == 0) return;
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var action = RogueActions.First().Value;
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if (action.RogueBuffSelectMenu != null)
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{
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await action.RogueBuffSelectMenu.RerollBuff(); // reroll
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await Player.SendPacket(
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new PacketHandleRogueCommonPendingActionScRsp(RogueVersionId, menu: action.RogueBuffSelectMenu));
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}
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}
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#endregion
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#region Money
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public async ValueTask CostMoney(int amount,
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RogueCommonActionResultDisplayType displayType = RogueCommonActionResultDisplayType.None)
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{
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CurMoney -= amount;
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await Player.SendPacket(new PacketSyncRogueCommonVirtualItemInfoScNotify(this));
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await Player.SendPacket(new PacketSyncRogueCommonActionResultScNotify(RogueVersionId,
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new RogueCommonActionResult
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{
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Source = RogueCommonActionResultSourceType.Dialogue,
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RogueAction = new RogueCommonActionResultData
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{
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RemoveItemList = new RogueCommonMoney
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{
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Num = (uint)amount,
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DisplayType = (uint)displayType + 1
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}
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}
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}, displayType));
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}
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public async ValueTask GainMoney(int amount, int displayType = 2,
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RogueCommonActionResultDisplayType display = RogueCommonActionResultDisplayType.None)
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{
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CurMoney += amount;
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await Player.SendPacket(new PacketSyncRogueCommonVirtualItemInfoScNotify(this));
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await Player.SendPacket(new PacketScenePlaneEventScNotify(new ItemData
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{
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ItemId = 31,
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Count = amount
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}));
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await Player.SendPacket(new PacketSyncRogueCommonActionResultScNotify(RogueVersionId,
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new RogueCommonActionResult
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{
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Source = RogueCommonActionResultSourceType.Dialogue,
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RogueAction = new RogueCommonActionResultData
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{
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GetItemList = new RogueCommonMoney
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{
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Num = (uint)amount,
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DisplayType = (uint)displayType
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}
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}
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}, display));
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}
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#endregion
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#region Miracles
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public virtual async ValueTask RollMiracle(int amount, int groupId = 10002)
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{
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GameData.RogueMiracleGroupData.TryGetValue(groupId, out var group);
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if (group == null) return;
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for (var i = 0; i < amount; i++)
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{
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var list = new List<int>();
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foreach (var miracle in group)
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{
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if (RogueMiracles.ContainsKey(miracle)) continue;
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list.Add(miracle);
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}
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if (list.Count == 0) return;
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var menu = new RogueMiracleSelectMenu(this);
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menu.RollMiracle(list);
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var action = menu.GetActionInstance();
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RogueActions.Add(action.QueuePosition, action);
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}
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await UpdateMenu();
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}
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public virtual async ValueTask HandleMiracleSelect(uint miracleId)
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{
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if (RogueActions.Count == 0) return;
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var action = RogueActions.First().Value;
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if (action.RogueMiracleSelectMenu != null)
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{
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var miracle = action.RogueMiracleSelectMenu.Results.Find(x => x == miracleId);
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if (miracle != 0) await AddMiracle((int)miracle);
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RogueActions.Remove(action.QueuePosition);
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}
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await UpdateMenu();
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await Player.SendPacket(
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new PacketHandleRogueCommonPendingActionScRsp(action.QueuePosition, selectMiracle: true));
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}
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public virtual async ValueTask AddMiracle(int miracleId)
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{
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if (RogueMiracles.ContainsKey(miracleId)) return;
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GameData.RogueMiracleData.TryGetValue(miracleId, out var excel);
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if (excel == null) return;
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var miracle = new RogueMiracleInstance(this, miracleId);
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RogueMiracles.Add(miracleId, miracle);
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await Player.SendPacket(new PacketSyncRogueCommonActionResultScNotify(RogueVersionId, miracle.ToGetResult(),
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RogueCommonActionResultDisplayType.Single));
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}
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#endregion
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#region Actions
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public virtual async ValueTask HandleBonusSelect(int bonusId)
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{
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if (RogueActions.Count == 0) return;
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var action = RogueActions.First().Value;
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// TODO: handle bonus
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GameData.RogueBonusData.TryGetValue(bonusId, out var bonus);
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if (bonus != null) TriggerEvent(null, bonus.BonusEvent);
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RogueActions.Remove(action.QueuePosition);
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await UpdateMenu();
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await Player.SendPacket(new PacketHandleRogueCommonPendingActionScRsp(action.QueuePosition, selectBonus: true));
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}
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public virtual async ValueTask UpdateMenu()
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{
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if (RogueActions.Count > 0)
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await Player.SendPacket(
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new PacketSyncRogueCommonPendingActionScNotify(RogueActions.First().Value, RogueVersionId));
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}
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#endregion
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#region Handlers
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public virtual void OnBattleStart(BattleInstance battle)
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{
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foreach (var miracle in RogueMiracles.Values) miracle.OnStartBattle(battle);
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foreach (var buff in RogueBuffs) buff.OnStartBattle(battle);
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}
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public abstract ValueTask OnBattleEnd(BattleInstance battle, PVEBattleResultCsReq req);
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public virtual async ValueTask OnPropDestruct(EntityProp prop)
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{
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if (!prop.Excel.IsHpRecover && !prop.Excel.IsMpRecover)
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// gain money
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await GainMoney(Random.Shared.Next(10, 30));
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CurDestroyCount++;
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}
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#endregion
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#region Events
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public void TriggerEvent(RogueEventInstance? rogueEvent, int eventId)
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{
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EventManager?.TriggerEvent(rogueEvent, eventId);
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}
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public async ValueTask<RogueEventInstance> GenerateEvent(RogueNpc npc)
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{
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RogueNPCExcel? dialogue;
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do
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{
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dialogue = GameData.RogueNPCData.Values.ToList().RandomElement();
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} while (!dialogue.CanUseInVer(RogueType));
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var instance = new RogueEventInstance(dialogue, npc, CurEventUniqueID++);
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if (EventManager == null) return instance;
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await EventManager.AddEvent(instance);
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return instance;
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}
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public async ValueTask HandleSelectOption(int eventUniqueId, int optionId)
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{
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var entity = Player.SceneInstance!.Entities.Values.FirstOrDefault(x =>
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x is RogueNpc npc && npc.RogueEvent?.EventUniqueId == eventUniqueId);
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if (entity is not RogueNpc npc) return;
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if (EventManager == null) return;
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await EventManager.SelectOption(npc.RogueEvent!, optionId);
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}
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public async ValueTask HandleFinishDialogueGroup(int eventUniqueId)
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{
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var entity = Player.SceneInstance!.Entities.Values.FirstOrDefault(x =>
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x is RogueNpc npc && npc.RogueEvent?.EventUniqueId == eventUniqueId);
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if (entity is not RogueNpc npc) return;
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await EventManager!.FinishEvent(npc.RogueEvent!);
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}
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public async ValueTask HandleNpcDisappear(int entityId)
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{
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Player.SceneInstance!.Entities.TryGetValue(entityId, out var entity);
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if (entity is not RogueNpc npc) return;
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await EventManager!.NpcDisappear(npc.RogueEvent!);
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}
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#endregion
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#region Serialization
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public RogueBuffEnhanceInfoList ToEnhanceInfo()
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{
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var proto = new RogueBuffEnhanceInfoList();
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foreach (var buff in RogueBuffs) proto.EnhanceInfoList.Add(buff.ToEnhanceProto());
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return proto;
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}
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public ChessRogueBuffEnhanceList ToChessEnhanceInfo()
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{
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var proto = new ChessRogueBuffEnhanceList();
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foreach (var buff in RogueBuffs) proto.EnhanceInfoList.Add(buff.ToChessEnhanceProto());
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return proto;
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}
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#endregion
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} |