mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
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26 lines
1.1 KiB
C#
26 lines
1.1 KiB
C#
using EggLink.DanhengServer.Enums.Mission;
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using EggLink.DanhengServer.GameServer.Game.Player;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
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namespace EggLink.DanhengServer.GameServer.Game.Mission.FinishAction.Handler;
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[MissionFinishAction(FinishActionTypeEnum.SetFloorSavedValue)]
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public class MissionHandlerSetFloorSavedValue : MissionFinishActionHandler
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{
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public override async ValueTask OnHandle(List<int> Params, List<string> ParamString, PlayerInstance Player)
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{
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_ = int.TryParse(ParamString[0], out var plane);
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_ = int.TryParse(ParamString[1], out var floor);
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Player.SceneData!.FloorSavedData.TryGetValue(floor, out var value);
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if (value == null)
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{
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value = [];
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Player.SceneData.FloorSavedData[floor] = value;
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}
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value[ParamString[2]] = int.Parse(ParamString[3]); // ParamString[2] is the key
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await Player.SendPacket(new PacketUpdateFloorSavedValueNotify(ParamString[2], int.Parse(ParamString[3])));
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Player.TaskManager?.SceneTaskTrigger.TriggerFloor(plane, floor);
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}
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} |