Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Item/PacketComposeSelectedRelicScRsp.cs
2025-02-25 23:00:25 +08:00

45 lines
1.2 KiB
C#

using EggLink.DanhengServer.Database.Inventory;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Item;
public class PacketComposeSelectedRelicScRsp : BasePacket
{
public PacketComposeSelectedRelicScRsp(uint composeId) : base(CmdIds.ComposeSelectedRelicScRsp)
{
var proto = new ComposeSelectedRelicScRsp
{
ComposeId = composeId,
Retcode = 1
};
SetData(proto);
}
public PacketComposeSelectedRelicScRsp(uint composeId, Retcode retcode) : base(CmdIds.ComposeSelectedRelicScRsp)
{
var proto = new ComposeSelectedRelicScRsp
{
ComposeId = composeId,
Retcode = (uint)retcode
};
SetData(proto);
}
public PacketComposeSelectedRelicScRsp(uint composeId, ItemData item)
: base(CmdIds.ComposeSelectedRelicScRsp)
{
var proto = new ComposeSelectedRelicScRsp
{
ReturnItemList = new ItemList
{
ItemList_ = { item.ToProto() }
},
ComposeId = composeId
};
SetData(proto);
}
}