Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Mail/HandlerMarkReadMailCsReq.cs

27 lines
847 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Mail;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Mail;
[Opcode(CmdIds.MarkReadMailCsReq)]
public class HandlerMarkReadMailCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = MarkReadMailCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
var mail = player.MailManager!.GetMail((int)req.Id);
if (mail != null)
{
mail.IsRead = true;
await connection.SendPacket(new PacketMarkReadMailScRsp(req.Id));
}
else
{
await connection.SendPacket(new PacketMarkReadMailScRsp(Retcode.RetMailMailIdInvalid));
}
}
}