Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Player/HandlerPlayerGetTokenCsReq.cs

47 lines
1.9 KiB
C#

using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.Database.Account;
using EggLink.DanhengServer.Database.Player;
using EggLink.DanhengServer.Enums;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Player;
[Opcode(CmdIds.PlayerGetTokenCsReq)]
public class HandlerPlayerGetTokenCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = PlayerGetTokenCsReq.Parser.ParseFrom(data);
var account = DatabaseHelper.Instance?.GetInstance<AccountData>(int.Parse(req.AccountUid));
if (account == null)
{
await connection.SendPacket(new PacketPlayerGetTokenScRsp());
await connection.SendPacket(new PacketPlayerKickOutScNotify());
return;
}
var prev = Listener.GetActiveConnection(account.Uid);
if (prev != null)
{
await prev.SendPacket(new PacketPlayerKickOutScNotify());
prev.Stop();
}
connection.State = SessionStateEnum.WAITING_FOR_LOGIN;
var pd = DatabaseHelper.Instance?.GetInstance<PlayerData>(int.Parse(req.AccountUid));
if (pd == null)
connection.Player = new PlayerInstance(int.Parse(req.AccountUid));
else
connection.Player = new PlayerInstance(pd);
connection.DebugFile = Path.Combine(ConfigManager.Config.Path.LogPath, "Debug/", $"{req.AccountUid}/",
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
await connection.Player.OnGetToken();
connection.Player.Connection = connection;
await connection.SendPacket(new PacketPlayerGetTokenScRsp(connection));
}
}