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19 lines
752 B
C#
19 lines
752 B
C#
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene;
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[Opcode(CmdIds.SceneEntityTeleportCsReq)]
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public class HandlerSceneEntityTeleportCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = SceneEntityTeleportCsReq.Parser.ParseFrom(data);
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var player = connection.Player!;
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if (req.EntryId != player.Data.EntryId) await player.EnterScene((int)req.EntryId, 0, false);
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player.MoveTo(req.EntityMotion);
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await connection.SendPacket(new PacketSceneEntityTeleportScRsp(req.EntityMotion));
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}
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} |