Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Scene/HandlerSceneCastSkillCsReq.cs
2024-10-27 10:01:46 +08:00

80 lines
3.0 KiB
C#

using EggLink.DanhengServer.Data.Config;
using EggLink.DanhengServer.GameServer.Game.Battle.Skill;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene;
[Opcode(CmdIds.SceneCastSkillCsReq)]
public class HandlerSceneCastSkillCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SceneCastSkillCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
MazeSkill mazeSkill = new([], req);
// Get casting avatar
connection.Player!.SceneInstance!.AvatarInfo.TryGetValue((int)req.AttackedByEntityId, out var caster);
if (caster != null)
{
if (req.MazeAbilityStr != "")
{
// overwrite
AbilityInfo? ability = null;
caster.AvatarInfo.Excel?.MazeAbility.TryGetValue(req.MazeAbilityStr, out ability);
if (ability != null)
{
mazeSkill = MazeSkillManager.GetSkill(caster.AvatarInfo.GetAvatarId(), ability, req);
mazeSkill.OnCast(caster, player);
}
}
else
{
// Check if normal attack or technique was used
if (req.SkillIndex > 0)
{
// Cast skill effects
if (caster.AvatarInfo.Excel != null && caster.AvatarInfo.Excel!.MazeSkill != null)
{
mazeSkill = MazeSkillManager.GetSkill(caster.AvatarInfo.GetAvatarId(), (int)req.SkillIndex, req);
mazeSkill.OnCast(caster, player);
}
}
else
{
mazeSkill = MazeSkillManager.GetSkill(caster.AvatarInfo.GetAvatarId(), 0, req);
}
}
}
if (req.AssistMonsterEntityIdList.Count > 0)
{
if (caster != null && caster.AvatarInfo.AvatarId == 1218 && req.SkillIndex == 1)
{
// Avoid Jiqoqiu's E skill
await connection.SendPacket(new PacketSceneCastSkillScRsp(req.CastEntityId, []));
}
else
{
var hitTargetEntityIdList = new List<uint>();
if (req.AssistMonsterEntityIdList.Count > 0)
foreach (var id in req.AssistMonsterEntityIdList)
hitTargetEntityIdList.Add(id);
else
foreach (var id in req.HitTargetEntityIdList)
hitTargetEntityIdList.Add(id);
// Start battle
await connection.Player!.BattleManager!.StartBattle(req, mazeSkill, [.. hitTargetEntityIdList]);
}
}
else
{
// We had no targets for some reason
await connection.SendPacket(new PacketSceneCastSkillScRsp(req.CastEntityId, []));
}
}
}