Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Player/HandlerPlayerHeartBeatCsReq.cs
2024-05-18 20:55:05 +08:00

26 lines
756 B
C#

using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Server.Packet.Send.Player;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Recv.Player
{
[Opcode(CmdIds.PlayerHeartBeatCsReq)]
public class HandlerPlayerHeartBeatCsReq : Handler
{
public override void OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = PlayerHeartBeatCsReq.Parser.ParseFrom(data);
if (req != null)
{
connection.SendPacket(new PacketPlayerHeartBeatScRsp((long)req.ClientTimeMs));
}
connection.Player?.OnHeartBeat();
}
}
}