Files
DanhengServer-OpenSource/GameServer/Game/Battle/BattleInstance.cs
2024-04-06 17:31:57 +08:00

128 lines
4.8 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Data.Excel;
using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.Database.Avatar;
using EggLink.DanhengServer.Database.Inventory;
using EggLink.DanhengServer.Game.Player;
using EggLink.DanhengServer.Game.Scene;
using EggLink.DanhengServer.Game.Scene.Entity;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.Game.Battle
{
public class BattleInstance(PlayerInstance player, Database.Lineup.LineupInfo lineup, List<StageConfigExcel> stages) : BasePlayerManager(player)
{
public int BattleId { get; set; } = ++player.NextBattleId;
public int StaminaCost { get; set; }
public int WorldLevel { get; set; }
public int CocoonWave { get; set; }
public int MappingInfoId { get; set; }
public int RoundLimit { get; set; }
public int StageId { get; set; } = stages.Count > 0 ? stages[0].StageID : 0; // Set to 0 when hit monster
public int CustomLevel { get; set; }
public BattleEndStatus BattleEndStatus { get; set; }
public List<ItemData> MonsterDropItems { get; set; } = [];
public List<StageConfigExcel> Stages { get; set; } = stages;
public Database.Lineup.LineupInfo Lineup { get; set; } = lineup;
public List<EntityMonster> EntityMonsters { get; set; } = [];
public List<AvatarSceneInfo> AvatarInfo { get; set; } = [];
public List<MazeBuff> Buffs { get; set; } = [];
public BattleInstance(PlayerInstance player, Database.Lineup.LineupInfo lineup, List<EntityMonster> monsters) : this(player, lineup, new List<StageConfigExcel>())
{
foreach (var monster in monsters)
{
var id = monster.GetStageId();
GameData.StageConfigData.TryGetValue(id, out var stage);
if (stage != null)
{
Stages.Add(stage);
}
}
EntityMonsters = monsters;
StageId = Stages[0].StageID;
}
public ItemList GetDropItemList()
{
var list = new ItemList();
foreach (var item in MonsterDropItems)
{
list.ItemList_.Add(item.ToProto());
}
return list;
}
public SceneBattleInfo ToProto()
{
var proto = new SceneBattleInfo()
{
BattleId = (uint)BattleId,
WorldLevel = (uint)WorldLevel,
RoundsLimit = (uint)RoundLimit,
StageId = (uint)StageId,
LogicRandomSeed = (uint)Random.Shared.Next(),
};
foreach (var wave in Stages)
{
var protoWave = wave.ToProto();
if (CustomLevel > 0)
{
foreach (var item in protoWave)
{
item.MonsterParam.Level = (uint)CustomLevel;
}
}
proto.MonsterWaveList.AddRange(protoWave);
}
foreach (var avatar in Lineup.BaseAvatars!)
{
AvatarInfo? avatarInstance = null;
var avatarType = AvatarType.AvatarFormalType;
if (avatar.AssistUid != 0)
{
var player = DatabaseHelper.Instance!.GetInstance<AvatarData>(avatar.AssistUid);
if (player != null)
{
avatarInstance = player.Avatars!.Find(item => item.GetAvatarId() == avatar.BaseAvatarId);
avatarType = AvatarType.AvatarAssistType;
}
} else if (avatar.SpecialAvatarId != 0)
{
GameData.SpecialAvatarData.TryGetValue(avatar.SpecialAvatarId, out var specialAvatar);
if (specialAvatar != null)
{
avatarInstance = specialAvatar.ToAvatarData(Player.Uid);
avatarType = AvatarType.AvatarTrialType;
}
} else
{
avatarInstance = Player.AvatarManager!.GetAvatar(avatar.BaseAvatarId);
}
if (avatarInstance == null) continue;
proto.BattleAvatarList.Add(avatarInstance.ToBattleProto(Player.LineupManager!.GetCurLineup()!, Player.InventoryManager!.Data, avatarType));
}
foreach (var monster in EntityMonsters)
{
monster.ApplyBuff(this);
}
foreach (var avatar in AvatarInfo)
{
avatar.ApplyBuff(this);
}
proto.BuffList.AddRange(Buffs.Select(buff => buff.ToProto(this)));
return proto;
}
}
}