Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Scene/HandlerSetGroupCustomSaveDataCsReq.cs
2024-03-16 22:50:34 +08:00

18 lines
693 B
C#

using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Server.Packet.Send.Scene;
namespace EggLink.DanhengServer.Server.Packet.Recv.Scene
{
[Opcode(CmdIds.SetGroupCustomSaveDataCsReq)]
public class HandlerSetGroupCustomSaveDataCsReq : Handler
{
public override void OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SetGroupCustomSaveDataCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
player.SetCustomSaveData((int)req.EntryId, (int)req.GroupId, req.SaveData);
connection.SendPacket(new PacketSetGroupCustomSaveDataScRsp(req.EntryId, req.GroupId));
}
}
}